15th September 2004, 12:34 PM
Quote:You're not in direct control of your characters when you are clicking on the screen where you want them to go, who you want them to hit, etc. Those are simply bad, lazy controls. There's no other way of putting it. If Miyamoto is the master of controls, the main man who realizes that controls are the most important part of a game, those PC game designers who utilize such lazy and indirect means of clicky controls are the exact opposite. I know so many people like you, ABF. SO many people who have an utter disregard for and a complete lack and want of understanding good controls. It's a damn shame that the most important part of games is slowly fading away as an afterthought to so many gamers. I mean if holding down a button for an extended period of time is so tedious for you then you shouldn't even bother playing games at all. It's because of people like you that games might become reduced to simple point-and-click interactive movies that require very little effort on the player's behalf.
I quite defintely disagree. Honestly, this arguement just doesn't seem to make much sense to me. Wait, giving the players more options controls-wise is destroying gaming? What the heck?
What do you mean you aren't in control of them? Of course you are! Is it so much more realistic to press up and down on the analog stick or whatever you do to switch targets (or move the target over the enemy you wish to target and pressing the button or however you select something in the X-Box version) than it is to move the mouse over said target and click on it? Um... not to any appreciable extent. No, what matters is how easy the controls are to use, how well they work once you get used to them, how fun the game is with this control scheme... you do what works best in your game. If mouse controls work, why not? "Lazy"? Huh? Okay, so it requires less work on the part of the gamer. Whoopie. Why is this such a big deal?
Good controls are when I play the game and have no problems with anything in the control scheme. Bad controls are when you have things like long reaction times or horribly designed interfaces. "Good" or "Bad" controls are in no way linked to the format the controls use (gamepad, mouse, keyboard, etc), and your suggestion, I believe, that there is a link here is foolish.
Consoles are not intrinsically better than PCs. Gamepads aren't better by nature than keyboards or mice. A game is not "lazily designed" because it uses the mouse to click on and interact with things as opposed to having direct keyboard movement! It could well be the other way around, depending on case!
As for KotOR, I obviously want it to have good controls and interface. If I did not I would not have listed as many small irritations in those categories as I have. But I have, so obviously I wish KotOR to have good controls... the problem here I guess is the definition of "good" controls and yours doesn't really make sense to me.