• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Fable

     
    • 0 Vote(s) - 0 Average
    Fable
    OB1
    Offline

    Posting Freak

    Posts: 21,228
    Threads: 806
    Joined: 09-11-1999
    #40
    15th September 2004, 12:32 PM
    Quote:First, OB1, I do know what a really big open area is. I've played some (free) MMORPG. Not a lot, but enough to definitely know what a huge area you can explore is. And you know what? KotOR isn't a MMORPG! It also is not Morrowind. It isn't, it isn't trying to be, and it SHOULDN'T be. KotOR is a different type of RPG. And for this type of RPG, zones like this are just fine, IMO. Sure, you could combine all three zones in Dantooine, combine the various parts of Kashyyk, have Manaan be one city instead of five parts, have Tatooine be one big desert (with some kind of blocks so that there are only a few paths to the east part and you need the map, and so that approaches towards the Sand People base are greatly restricted)... would it make the game dramatically different? I would say no. Not at all. It'd be slightly different, a bit more open, but not to any dramatic extent. I just don't understand why you find this such a big problem.

    Because I, like many gamers, like to have big, open worlds to explore in games. That's one of the greatest expressions of freedom a game can have and so very few have it. You may not have a problem with small areas but there are more people that do than don't, I can assure you that. One of the main reasons why so many people are dissapointed with Fable is because they reduced the environments from enormous, rolling hills and mountains to a small, fenced-off world. That was extremely important.

    Your points of KOTOR not being a MMORPG are, not surprisingly, extremely flawed. A game does not have to be a MMORPG to have big environments. Bioware made the environments seem much bigger than they actually ended up being when they released their screenshots.

    Quote:And anyway, the areas aren't THAT small. For the most part they're about as big as I'd want them, given how the game is constructed... I wouldn't want the Tatooine desert any bigger, for instance! And it makes sense to have the three seperate sections as one has to be restricted until you acquire a certain item and the other has the Sand People base, which really isn't something that should be visible from the enterance to town. So, what would your solution there be? Having some massive expanse of desert to cross? Honestly, I would not want that desert any bigger. Getting across it takes a long time as it is, and bigger would not be good for an RPG of this type (ie not a Morrowind-styled game, but a console RPG/Baldur's Gate hybrid).

    KOTOR's areas are tiny. If you can't handle open-ended games with large environments then you should not be playing explorative games of this type.

    Quote:As for Dantooine, there are multiple connectors between each zone so I fail to see the problem. You aren't being railed... not that I'm particularly opposed to linearity. Maybe that's part of why I don't have a problem with it... I actually like some degree of linearity in my games...
    Linearity in environments in Zelda is a good thing. Linearity in environments in an open-ended RPG is a very bad thing.

    Quote:Speaking of GTA (III, at least), they DO do that. When you go between parts of the city, there are only certain tunnels or bridges and I believe that it has to load... sure, the areas are huge. But my point stands.

    How does your point stand when your point is false? We're talking about sectioning up large areas in dozens of smaller ones. Your point most certainly doesn't stand.
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    Messages In This Thread
    Fable - by OB1 - 27th August 2004, 11:42 AM
    Fable - by A Black Falcon - 27th August 2004, 12:54 PM
    Fable - by OB1 - 27th August 2004, 1:09 PM
    Fable - by A Black Falcon - 27th August 2004, 1:17 PM
    Fable - by OB1 - 27th August 2004, 1:19 PM
    Fable - by A Black Falcon - 27th August 2004, 1:27 PM
    Fable - by OB1 - 27th August 2004, 1:30 PM
    Fable - by A Black Falcon - 27th August 2004, 1:37 PM
    Fable - by OB1 - 27th August 2004, 1:57 PM
    Fable - by Private Hudson - 29th August 2004, 5:01 PM
    Fable - by Great Rumbler - 29th August 2004, 6:52 PM
    Fable - by OB1 - 30th August 2004, 9:03 AM
    Fable - by Great Rumbler - 30th August 2004, 1:12 PM
    Fable - by OB1 - 30th August 2004, 1:17 PM
    Fable - by Great Rumbler - 30th August 2004, 4:35 PM
    Fable - by Private Hudson - 9th September 2004, 9:38 PM
    Fable - by OB1 - 9th September 2004, 9:41 PM
    Fable - by Private Hudson - 9th September 2004, 10:02 PM
    Fable - by OB1 - 9th September 2004, 10:08 PM
    Fable - by Private Hudson - 9th September 2004, 10:16 PM
    Fable - by OB1 - 9th September 2004, 10:30 PM
    Fable - by Great Rumbler - 10th September 2004, 8:14 AM
    Fable - by A Black Falcon - 11th September 2004, 9:34 AM
    Fable - by OB1 - 13th September 2004, 9:40 AM
    Fable - by Great Rumbler - 13th September 2004, 12:18 PM
    Fable - by OB1 - 13th September 2004, 12:30 PM
    Fable - by A Black Falcon - 13th September 2004, 1:50 PM
    Fable - by OB1 - 13th September 2004, 1:54 PM
    Fable - by A Black Falcon - 13th September 2004, 2:07 PM
    Fable - by OB1 - 13th September 2004, 2:15 PM
    Fable - by A Black Falcon - 13th September 2004, 2:21 PM
    Fable - by OB1 - 13th September 2004, 2:26 PM
    Fable - by A Black Falcon - 13th September 2004, 2:47 PM
    Fable - by Great Rumbler - 13th September 2004, 3:09 PM
    Fable - by OB1 - 13th September 2004, 4:32 PM
    Fable - by The Former DMiller - 14th September 2004, 6:52 PM
    Fable - by Undertow - 14th September 2004, 6:55 PM
    Fable - by OB1 - 14th September 2004, 7:27 PM
    Fable - by A Black Falcon - 15th September 2004, 12:22 PM
    Fable - by OB1 - 15th September 2004, 12:32 PM
    Fable - by A Black Falcon - 15th September 2004, 1:11 PM
    Fable - by OB1 - 15th September 2004, 1:21 PM
    Fable - by A Black Falcon - 17th September 2004, 11:36 AM
    Fable - by OB1 - 17th September 2004, 11:46 AM
    Fable - by A Black Falcon - 17th September 2004, 11:58 AM
    Fable - by OB1 - 17th September 2004, 12:17 PM
    Fable - by A Black Falcon - 17th September 2004, 12:33 PM
    Fable - by OB1 - 17th September 2004, 1:01 PM
    Fable - by A Black Falcon - 17th September 2004, 3:36 PM
    Fable - by OB1 - 20th September 2004, 9:38 AM
    Fable - by A Black Falcon - 20th September 2004, 11:43 AM
    Fable - by OB1 - 20th September 2004, 11:48 AM
    Fable - by A Black Falcon - 21st September 2004, 2:03 PM
    Fable - by OB1 - 21st September 2004, 2:54 PM

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode