15th September 2004, 11:57 AM
Quote:What an idiotic comment, OB1. Can you not comprehend that while most of the time holding a button (or pushing a stick forward) is preferred, sometimes clicking on a point and watching your people go there is also preferred? I'd think that it would be pretty simple to think of cases where each of the two is more useful than the other. And by 'i think it'd be pretty simple' I mean that it should be blatantly obvious if you think about it for a minuite or two. Hmm, do I want to hold the button down for the next two minuites as I run across the Tatooine dunes or click on the edge of the screen and rest my arm? HARD DECISION!
What are you going to suggest next, that top-down games should also use direct controls instead of clicking? Now THAT would work great in a PC RPG! ... oh wait, it'd be a recipe for disaster...
You're not in direct control of your characters when you are clicking on the screen where you want them to go, who you want them to hit, etc. Those are simply bad, lazy controls. There's no other way of putting it. If Miyamoto is the master of controls, the main man who realizes that controls are the most important part of a game, those PC game designers who utilize such lazy and indirect means of clicky controls are the exact opposite. I know so many people like you, ABF. SO many people who have an utter disregard for and a complete lack and want of understanding good controls. It's a damn shame that the most important part of games is slowly fading away as an afterthought to so many gamers. I mean if holding down a button for an extended period of time is so tedious for you then you shouldn't even bother playing games at all. It's because of people like you that games might become reduced to simple point-and-click interactive movies that require very little effort on the player's behalf.