13th September 2004, 2:21 PM
My point is that I expected things to be that way, given how it was that way in all previous Bioware RPGs that I know of, so when it was exactly how I expected it to be I was not exactly annoyed. :) Why anyone would expect anything else is the real question, honestly. It's a Bioware RPG after all! I'd fully expect the gameplay system to be based on their previous RPG gameplay systems, which were all topdown games. So things carrying over from topdown games like breaking areas up into zones should be fully expected.
And anyway, why is it such a big problem? It's a game. Not real life, a game. That necessitates a certain break from 'reality' and this doesn't hurt that very much more than anything else in this or most any other game. In the contexts of a GAME, yes I would argue that the fences don't matter all that much if the total whole is large.
And anyway, why is it such a big problem? It's a game. Not real life, a game. That necessitates a certain break from 'reality' and this doesn't hurt that very much more than anything else in this or most any other game. In the contexts of a GAME, yes I would argue that the fences don't matter all that much if the total whole is large.