13th September 2004, 2:15 PM
Because it requires less effort sometimes... just click and they go, instead of having to hold down 'walk forward' all the way over there... like KotOR with doors or chests or stuff, how you click on them and auto-go over to them.
I wish KotOR had had it as an option as well as clicking (for general movement, not just those special cases)... anyway, why is that so bad? You have to do it in all strategy games and topdown RPGs and I generally don't see a problem with that. The place Diablo-types get irritating isn't with movement, it's with combat -- how combat is just 'click on enemies fast'. THAT is the problem with such games.
I wish KotOR had had it as an option as well as clicking (for general movement, not just those special cases)... anyway, why is that so bad? You have to do it in all strategy games and topdown RPGs and I generally don't see a problem with that. The place Diablo-types get irritating isn't with movement, it's with combat -- how combat is just 'click on enemies fast'. THAT is the problem with such games.