13th September 2004, 2:07 PM
'Dozens'? Okay, I haven't been to all the worlds. As of now I've been to Taris, Dantooine, the Yavin station, and now I'm on the water world. The only minor nuisance from my perspective is how often they take the same area and redo it with different characters to make a "new" zone, but that was a frequent occurance with rooms in BG too... not with city parts, though, so it is a bigger issue here than there. But it's not exactly a new thing so I put that under 'things BG had too'. And like BGII it has a great pre-marked map for the major places so it's hard to get totally lost. :)
So the cities are broken up into zones. So? They are in all the Infinity titles too, after all... sure, in that engine you HAVE to do it that way because with that engine you are making drawn maps, which can only be so big. Plus you are only mapping parts of the cities and not every square foot... in a 3d engine I guess you could do things differently, but I am not exactly going to blame them for doing things the same way they always have and breaking things into more managable chunks. As I said I'm very used to it across the PC RPG genre and I don't have a problem with it here. So there are loading screens inbetween the parts of Dantooine... so? It's not like the loads take more than a second or two!
That said, it WOULD be nice if the male Twi'leks could be other colors than green. ... on that note, alien voices... it gets really irritating how they just repeat the same things over and over... and obvious move to save money on voices when all the major characters speaking common have to be fully voiced, but quite irritating (and of course not in previous games, which didn't have voice except in key moments).
So the cities are broken up into zones. So? They are in all the Infinity titles too, after all... sure, in that engine you HAVE to do it that way because with that engine you are making drawn maps, which can only be so big. Plus you are only mapping parts of the cities and not every square foot... in a 3d engine I guess you could do things differently, but I am not exactly going to blame them for doing things the same way they always have and breaking things into more managable chunks. As I said I'm very used to it across the PC RPG genre and I don't have a problem with it here. So there are loading screens inbetween the parts of Dantooine... so? It's not like the loads take more than a second or two!
That said, it WOULD be nice if the male Twi'leks could be other colors than green. ... on that note, alien voices... it gets really irritating how they just repeat the same things over and over... and obvious move to save money on voices when all the major characters speaking common have to be fully voiced, but quite irritating (and of course not in previous games, which didn't have voice except in key moments).