6th September 2004, 12:53 PM
(This post was last modified: 6th September 2004, 1:08 PM by A Black Falcon.)
Right, the people who made the original versions of those games (KQ1 and 2 and the upcoming QFG2) said it's fine, but Sierra is not the old Sierra at all anymore... all traces that matter of that Sierra are gone and now it's just a development arm of Vivendi Universal, so yeah, I would watch out for Sierra to go after them someday. It certainly could happen.
But it'd be very, very sad because those games desperately need the update... I could struggle along with a text-interface if I had to, but what I really can't take are the conversations. Or rather, not knowing what I can say. I hate that! Makes the games barely playable, IMO... especially when combined with the constant irritation of having to text enter all those commands. Graphical interfaces for adventure games couldn't have happened soon enough. :)
And now that I own (legit copies) of both KQ1 and QFG2, the question is quite pertinent to me... I'd like to be able to play those games in a way that they are fun...
On that note, I hope they finish QFG2-VGA soon. It's taken them a really long time. The whole Quest for Glory series is so great... now I've actually played them all, but I still like the first one most. Nostalgia maybe, but I do. But three is good (if linear, for a QFG game), and four looks awesome... five? It's okay. Haven't played it much but the biggest problem is the major combat focus. QFG 1-4 didn't have anywhere NEAR that much fighting! 5 probably has more than the first four put together (that you have to do, anyway, the first four all have random combat that you could wander around and do a lot of if you really wish)... and it shows, as combat is frequently the way to solve puzzles. Oh well, it's still a solid game.
Anyway, what I meant to say is that I often hear QFG2 called one of the best of the QFG games, and usually called the hardest of the QFG games, so I'd like to play it. Without the high frusteration level of text-input and guessing what I can say to people (with perfect spelling or they won't understand you!).
But it'd be very, very sad because those games desperately need the update... I could struggle along with a text-interface if I had to, but what I really can't take are the conversations. Or rather, not knowing what I can say. I hate that! Makes the games barely playable, IMO... especially when combined with the constant irritation of having to text enter all those commands. Graphical interfaces for adventure games couldn't have happened soon enough. :)
And now that I own (legit copies) of both KQ1 and QFG2, the question is quite pertinent to me... I'd like to be able to play those games in a way that they are fun...
On that note, I hope they finish QFG2-VGA soon. It's taken them a really long time. The whole Quest for Glory series is so great... now I've actually played them all, but I still like the first one most. Nostalgia maybe, but I do. But three is good (if linear, for a QFG game), and four looks awesome... five? It's okay. Haven't played it much but the biggest problem is the major combat focus. QFG 1-4 didn't have anywhere NEAR that much fighting! 5 probably has more than the first four put together (that you have to do, anyway, the first four all have random combat that you could wander around and do a lot of if you really wish)... and it shows, as combat is frequently the way to solve puzzles. Oh well, it's still a solid game.
Anyway, what I meant to say is that I often hear QFG2 called one of the best of the QFG games, and usually called the hardest of the QFG games, so I'd like to play it. Without the high frusteration level of text-input and guessing what I can say to people (with perfect spelling or they won't understand you!).