3rd September 2004, 3:38 PM
A Black Falcon Wrote:Games can't program themselves, so predetermined stories are really the only possible way to go... doing it any other way with any kind of story depth would be exceedingly hard and quite probably not worth the time. What you need (for such strories) is just to make the player feel like the predetermined choices aren't predetermined but that they are actually making it up as they go. :) But that too would be really hard... if you want a really focused story, the best way to do it is to make it predetermined. Anything else and it's a massive amount of work.
Well, you should note that I did say ultimate goal. Kind of like games being far beyond that where Fable was originally intended to be. And only then would it truely be beyond the grasp of any other medium, as far as story-telling is concerned. And then where would we go? I guess.. more gameplay improvements! :) True interactivity! A matrix like world! Virtual reality! .... yeah!
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!