2nd September 2004, 11:29 AM
Quote:I don't remember... close to half, though, is by best guess. 15 hours maybe? 20 at most?
In FE I've had it for like a week and I'm over 10 hours in and am halfway.
I haven't played FFTA in a while. I should.
Quote:Forced? As I said, I consider it more natural, not forced at all... yeah, they talk a lot, but it's not just talk for the sake of talk, I'd say. It's talk for the sake of making the game feel more realistic in some way and to let the game creators provide a more detailed world and more information on the characters.
Well maybe that's the normal manner of conversation in Maine, but everywhere I've lived that would be pretty forced and lame. :p
Brian: Oh hello dear mother, how do you do today?
Brian's Mom: Dear Brian, I am doing just splendid. Did you remember to fold your socks?
Brian: ... Eegads, I believe I forgot to! My word, how could I have been so absent-minded?
Brian's Mom: 'Tis quite alright, my boy. Hurry along now, you don't want to be late for your father's arrival. We will depart for Vardintale at once!
:D
Quote:That is usually true. The question usually is in how well they implement their cliche story and how much uniqueness they have in it...
We're talking about story so you know what I'll say. Torment wins. Though I do have one addition here -- I would definitely say that that game's story wins both for verbosity AND for uniqueness in a fantasy-RPG.
If the gameplay is great or addictive in some way then I don't care about the story (like Morrowind), but for a typical RPG I really need a decent, original story to keep me playing through all of it.