1st September 2004, 12:51 PM
Quote:Well yeah. Remember how you didn't want to get FE in fear of it just being AW in a fantasy setting? Or was that someone else...
That doesn't really sound like something I'd say.
Quote:Easier on the neck and eyes. Longer play sessions, you know?
Ah. Yeah, that's true... GB is harder on the eyes. I've found that (like with reading) one of the most comfortable ways to play GB (or read a book) is lying on my bed but you can only do that so long before your neck gets tired... a TV would be easier for longer play sessions. :)
Quote:Man I'd get really sick of those people if I were on a real-life quest with them. I'd just tell them to shut the hell up and get on with killing Lord Whatshisface.
You have to admit that my post about the dialogue was pretty darn accurate.
They're not quite THAT verbose. :)
And as I said, in real life people talk plenty and I'd say that they are just trying to show that to a greater extent than most games. Yes, some other games do have lots of conversation, but not most... and as long as it's well done, like in this game, I don't mind. As long as it can be easily skipped when you're redoing missions and there is plenty of "actual gameplay" (if the conversation is non-interactive, that is, like it generally is in console games), I don't have a problem with it. It's only a problem if it's bad, in which case any amount of it is a pain... see P.N.03 and Advance Wars. :)
So yes, they talk a lot. But it's well written and well put together and is just plausible enough that I can ignore the fact that it's somewhat implausible. In short, better than most, on Game Boy anyway...
GBA strategy/RPGs... there are quite a few... Zelda doesn't have much of a story. Sword of Mana has one that's a bit much even for me (over-dramatic, I mean.). It's okay, but it is admittedly a bit overdone... though I think it's a great game. And the story is good, really. Final Fantasy Tactics Advance? Okay story, I guess, but somewhat weak. And compared to SoM or FE, thin -- not all that much plot development really. Which, given it's mediocricy, is really the best way for that game... It's an old and tired idea... I mean, 'people transported to a different world' has to be one of the most popular fantasy cliche stories. Right after #1, the 'Hero who Grows Up Poor and Goes On To Be The Great Hero who Stops the Evil from Destroying/Taking Over The World'. With a alternate track of 'Prince who Grows Up with Peasants not knowing his Heritage and must Save the Kingdom from his Wicked Relative's Reign'... :)