1st September 2004, 12:07 PM
Quote:The AW story matters because, relative to how good the story is, they spend way too much time telling it. Yeah, they really don't spend that much time, but that proves my point about how bad it is... it reminds me of P.N.03. Like that game AW2 would probably be better off with a simpler story told in less depth. Either that or a better story, but the latter is a lot to ask...
Yes I agree that there was way too much text for such a simple story, a problem I also had with Fire Emblem. I guess it's just what Intelligent Systems' stragety team likes to do. :)
But a better story wouldn't really do anything good for the game. It would take away from the "pick up and play whenever" aspect of AW.
Quote:Too convoluted? How? Like with all the plot twists? How all the characters that leave your party reappear later? Okay, a few fine... but ALL? Um... As I said, it's reliant on 'cooincidence' quite heavily. Yeah, the plot isn't super deep, but it's got a decent amount of depth and is revealed at a good slow rate as you progress. And all that conversation lets them tell it at a good pace... not in big bunches every so often but at a steady rate. It also makes the missions more interesting as it definitely fleshes out the action a lot more. They could have made it a really simple plot with no detail, but the game is MUCH better off with a nicely detailed plot. I like the fact that it's got a lot of conversation between missions, certainly (while recognizing that it isn't exactly the most innovative story design of all time).
They just talk way to much for what is a pretty simple (though enjoyable) story. It takes them ten sentences to convey something like "Can I join your party? Why yes of course!".
Farvomir: You have a wondrous countenance, my fair lady. If it pleaseth thee, please allow me to join you on your voyage.
Teverfarnoth: Verily, you have spoken wisely, my dear Farvomir. It would be most wonderful if you could join us on our journey!
Faylafarsh: Indeed, we could use an archer of such reputable skill, and our quest is a noble one.
Farvomir: Wonderful, I shall then ask five other people if they think that my company would be worthy of them.
Farvomir: Sarlaef, Zeltof, Lashdale, Mordo, Calithum! Would my company be of help to any of you? If so, please speaketh up.
Sarlaef: Aye, my axe coupled with your bow would make for quite the team! Join us and we will surely defeat Lord Varmotolf!
Lashdale: I side with the rest of our companions, you would be a great addition to our band of warriors.
Zeltof: The more the better, Farvomir!
Calithum: Ha ha, surely you needn't ask us for our permission to join us on our quest!
Mordo: Indeed, we welcome you with open arms!
Farvomir: Wonderful! Then it is set, onwards to Lord Varmotolf!
Hahaha, slight exaggeration there but that's basically how it felt playing through the game. :D
Quote:You're right about the playtimes, for sure, though. With a story like this, and this save system, you really have to keep going or I can definitely see getting confused fairly easilly. AW is pretty resistant to that and certainly is better for short spurts. And they're quite different games and play very differently... it's tough to compare them, really. But though I loved AW2 FE is probably the better game.
Told ya so! :p
You really need a GB Player to really enjoy FE.