31st August 2004, 11:32 AM
'once or twice'? So did you let teammates die, or did you not lose much...
Anyway, what happens when they die? I'd think that it'd make the game harder later on because you'd have fewer characters to choose from... unless they replace them with generic characters or something I don't see how it'd be good to not restart.
Though I admit that it is pretty tempting when you lose someone to the random chance of the computer once again ganging up on one character with a whole bunch of guys again and can't do anything about it.
I don't save every turn in strategy games. But I would usually save multiple times per scenario, especially when I know that it could be tough, and when a scenario takes half an hour or more that could save a LOT of times. I have played some RTSes that also left out in-mission saving and they are also very hard and annoying at times... the strategy genre really is built to allow saving when you want to and its lack really is a big flaw in strategy games without it. Especially when they make it as hard and frusterating as this game (given that you don't want to lose people).
Oh yeah, how many missions are there?
Anyway, what happens when they die? I'd think that it'd make the game harder later on because you'd have fewer characters to choose from... unless they replace them with generic characters or something I don't see how it'd be good to not restart.
Though I admit that it is pretty tempting when you lose someone to the random chance of the computer once again ganging up on one character with a whole bunch of guys again and can't do anything about it.
I don't save every turn in strategy games. But I would usually save multiple times per scenario, especially when I know that it could be tough, and when a scenario takes half an hour or more that could save a LOT of times. I have played some RTSes that also left out in-mission saving and they are also very hard and annoying at times... the strategy genre really is built to allow saving when you want to and its lack really is a big flaw in strategy games without it. Especially when they make it as hard and frusterating as this game (given that you don't want to lose people).
Oh yeah, how many missions are there?