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    Tendo City Tendo City: Metropolitan District Tendo City Release Dates

     
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    Release Dates
    OB1
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    Posting Freak

    Posts: 21,228
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    #24
    27th August 2004, 1:55 PM
    Quote:Anyway, my point is that the game design is the same. The changes in GTA3 do not result from changing the format of gameplay (challenges, missions, etc) dramatically, but by the impact of the new perspective. They didn't innovate, really, with GTA3, since the game design is just 'GTA in 3D'. You overstate how big the actual gameplay (and here I don't mean the impact on what the player percieves but the impact on the actual gameplay itsself) was impacted by 3d, probably because of how much you obviously prefer that perspective.

    I never said that it was a huge leap in terms of gameplay over the previous games, just like Metroid Prime still plays essentially like Super Metroid. I'm saying that the perspective shift makes for a far greater difference in the overall game experience than you think. If you're playing Mario World and I jump up in front of the tv, the gameplay is still going to stay the same, but your view of the game will change. However, that viewpoint change greatly affects how you play the game. Do you get what I'm saying now?

    Quote:Second, on JK... that's not true. Not at all. You're behind the character instead of being in their head. That means that now you can see your actions as you take them instead of just taking them. Also, it's harder to aim. In first person you have a much better view of targets while in third that is dramatically different. You can see the effect of your weapon attacks better, especially with hand-to-hand combat weapons, but precision goes down. So the controls are the same, but the gameplay is definitetly not even if we ignore the huge difference that it makes in your perception of the game.

    That's your mind ruining things for you. If there's a crosshair then the only difference in aiming will be that the enemies are now a bit farther away from you. The controls are still identical to each other in every conceivable way. All the third-person view does is add a character model in front of you and change the zoom of the camera. That's it, that's how it's programmed and that is all that changes. In this case it's a slight difference of zoom and obstruction, whereas in GTA the difference is far greater because you're not even seeing things from the same angle! In JK you are!
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    Messages In This Thread
    Release Dates - by A Black Falcon - 26th August 2004, 1:40 PM
    Release Dates - by OB1 - 26th August 2004, 1:46 PM
    Release Dates - by A Black Falcon - 26th August 2004, 1:56 PM
    Release Dates - by OB1 - 26th August 2004, 1:59 PM
    Release Dates - by Dark Jaguar - 26th August 2004, 2:33 PM
    Release Dates - by Great Rumbler - 26th August 2004, 4:09 PM
    Release Dates - by OB1 - 26th August 2004, 4:28 PM
    Release Dates - by A Black Falcon - 26th August 2004, 8:21 PM
    Release Dates - by OB1 - 26th August 2004, 8:31 PM
    Release Dates - by A Black Falcon - 26th August 2004, 8:34 PM
    Release Dates - by OB1 - 26th August 2004, 8:35 PM
    Release Dates - by A Black Falcon - 26th August 2004, 8:43 PM
    Release Dates - by OB1 - 27th August 2004, 8:45 AM
    Release Dates - by A Black Falcon - 27th August 2004, 1:00 PM
    Release Dates - by Dark Jaguar - 27th August 2004, 1:06 PM
    Release Dates - by A Black Falcon - 27th August 2004, 1:09 PM
    Release Dates - by Dark Jaguar - 27th August 2004, 1:14 PM
    Release Dates - by OB1 - 27th August 2004, 1:15 PM
    Release Dates - by A Black Falcon - 27th August 2004, 1:25 PM
    Release Dates - by OB1 - 27th August 2004, 1:28 PM
    Release Dates - by A Black Falcon - 27th August 2004, 1:32 PM
    Release Dates - by OB1 - 27th August 2004, 1:34 PM
    Release Dates - by A Black Falcon - 27th August 2004, 1:42 PM
    Release Dates - by OB1 - 27th August 2004, 1:55 PM
    Release Dates - by A Black Falcon - 27th August 2004, 8:12 PM
    Release Dates - by big guy - 28th August 2004, 8:55 AM
    Release Dates - by OB1 - 30th August 2004, 9:00 AM

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