25th August 2004, 10:39 PM
Quote:I was thinking of that for the "sailor" units actually, but I wanted to make it so that the alternate form had as many capabilities as possible so that one would only need to switch from one to the other to build either the shipyard or the shop.
However, if you really think it's too complicated, I may just go ahead and make it so you can only build the shipyard in sailor form...
If you build them as a seperate unit, I could understand it, I guess. Though it'd still be complex. But if you can transform back and forth... maybe have the shipyard and a couple of other basic buildings? Or just the shipyard. But get rid of most of them, it makes it confusing...
Quote:I could shrink it down, but drawing out the map was the part that took the longest, and a simple shrink that maintains everything would be tough... I'd really just have to make a whole new map from scratch. I may just do that, but for now it's just a matter of making this oversized map work. The island expos were really designed to be too far from the sea to be struck by ships, but I may go ahead and change that. The ships do need to get a chance to get closer to those I think...
Yes, I think that the ships SHOULD be able to bombard at least parts of the bases. Sea levels where the ships can't really get near the land mean that ships are just good for transport... so you have less need for ships, really, and all you really have to do is go to get a goblin zepellin. But if your fleet can actually attack their bases... You can attack one part (the expos on your start island), I believe. But not much else... and that really IS bad, if you want ships used a lot.
And yeah, for a smaller one I would also recommend just making another map (if what you did to modify this one isn't too hard, or if you can copy it and just erase the terrain and stuff and resize it? Or can you not do that?). Having a larger one too is fine, I think.
Quote:I've already got the basic upgrade support added, special upgrades that are race specific are something I'm thinking of, but that'll come later. Messing with the attack stats beyond that isn't something I want to do now after all. The upgrades should do that well enough for now I think... Transports also got their HP lowered to 500.
And maybe think about building requirements? I mean the battleships are pretty good... should you get all three kinds of ships immediately? And yeah, upgrades or special abilities would be cool. If you can do that that is...
Quote:As far as the map goes, what do you think I should do? I submit placing a large amount of mountains on the map and making those unpassable regions, thus forcing even the flyers to go on certain paths.
I also think perhaps adding more water inlets would help naval forces.
Can't flyers fly anywhere? Umm.. I don't know... yes, more water inlets is definitely one thing. But short of actually changing the unit stats or map size I don't know what else can be done, really...