25th August 2004, 10:17 PM
I was thinking of that for the "sailor" units actually, but I wanted to make it so that the alternate form had as many capabilities as possible so that one would only need to switch from one to the other to build either the shipyard or the shop.
However, if you really think it's too complicated, I may just go ahead and make it so you can only build the shipyard in sailor form...
Now the second thing you mentioned I was actually going to talk about. In testing things, the ships actually already move faster than zepplins as is, so it really is just the massive map size that's making things like this.
I could shrink it down, but drawing out the map was the part that took the longest, and a simple shrink that maintains everything would be tough... I'd really just have to make a whole new map from scratch. I may just do that, but for now it's just a matter of making this oversized map work. The island expos were really designed to be too far from the sea to be struck by ships, but I may go ahead and change that. The ships do need to get a chance to get closer to those I think...
I've already got the basic upgrade support added, special upgrades that are race specific are something I'm thinking of, but that'll come later. Messing with the attack stats beyond that isn't something I want to do now after all. The upgrades should do that well enough for now I think... Transports also got their HP lowered to 500.
As far as the map goes, what do you think I should do? I submit placing a large amount of mountains on the map and making those unpassable regions, thus forcing even the flyers to go on certain paths.
I also think perhaps adding more water inlets would help naval forces.
However, if you really think it's too complicated, I may just go ahead and make it so you can only build the shipyard in sailor form...
Now the second thing you mentioned I was actually going to talk about. In testing things, the ships actually already move faster than zepplins as is, so it really is just the massive map size that's making things like this.
I could shrink it down, but drawing out the map was the part that took the longest, and a simple shrink that maintains everything would be tough... I'd really just have to make a whole new map from scratch. I may just do that, but for now it's just a matter of making this oversized map work. The island expos were really designed to be too far from the sea to be struck by ships, but I may go ahead and change that. The ships do need to get a chance to get closer to those I think...
I've already got the basic upgrade support added, special upgrades that are race specific are something I'm thinking of, but that'll come later. Messing with the attack stats beyond that isn't something I want to do now after all. The upgrades should do that well enough for now I think... Transports also got their HP lowered to 500.
As far as the map goes, what do you think I should do? I submit placing a large amount of mountains on the map and making those unpassable regions, thus forcing even the flyers to go on certain paths.
I also think perhaps adding more water inlets would help naval forces.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)