25th August 2004, 8:38 PM
Quote:Other than that, I spent a long time finding a way to reduce the workers to just one for undead and human. It turns out it is NOT possible to actually make an additional build icon with it's own data, or just put a build icon for whatever on the main ability menu for a unit. That sucks, but I found the next best thing. I just gave the peasents and acolytes a morph command. They can now change the structures they can build instantly just by pressing the new button I was able to give them. I also made sure they could do everything they could as the previous unit. The only tricky part was making sure the morphed peasents could become militia. It took a while, but I managed to get both normal peasents and the "sailor" morphed version to become militia and revert to whatever they were before militia morphing.
Also, I took your complaint about not being able to tell which is which in mind, so when morphed into shipyard workers, the units are now tinted blue.
(All this, and not a bit of programming, thanks for powerful property manipulation Blizzard!)
I would highly recommend having it so that while in "Sailor" mode the worker can only make shipyards -- it is really confusing to have a menu full of the same buildings! That would definitely help the map.
Quote:Okay then, that in mind, the very next thing I think I'll do is boost the movement speed of all ships by a decent amount. I will say the map IS the largest possible format. I ended up doing that because it was the only way to fit a decent amount of sea in there. To make it so air forces can't just murder you, I think I'll vastly increase the warship's attack power, or speed, or something, so they can take actually somewhat overpower air forces. The weakness will be that they can't go on land to murder someone's base of course , but having a few battleships during a battle on the shore will be helpful I think . Also, I will be incorporating researched upgrades for ships, being the only units that are exactly the same throughout a match is very bad...
The problem is that the sea is HUGE. It's tough to find enemy fleets in that map... and bigger sight ranges really isn't realistic. But in War2 you'd sometimes run into enemy fleets... in this map that is harder because of the very large size. And that means that air units can get into your base easily. And remember -- your base isn't right on the ocean. Most of it isn't within range of the sea so boosting sea units vs air doesn't fix it really... he just flies into the corner and strikes in and out, running when you attack... okay, it'd help some. But the main problem is on land, and with a map like this where the bases are so far from the sea (even the island expos are too far for battleships to shoot, generally!)...