24th August 2004, 12:17 PM
DJ, zip the file and attach it. Simple. :)
Complex UMS maps often do custom button layouts, adding buttons for new functions and stuff... I'm sure it's hard, but if you put in the work you could probably fit it in to the workers' interface somewhere. :)
Quote:Two, I could make a second worker unit for each race that builds a shipyard instead of some building, but is otherwise the same. (That's rather awkward.)
Three, I could make a custom interface with the cancel button sitting outside the normal area (it would like sorta like the menu button). That's a lot of work just to get this experiment done though. I might try that later.
Four, I could just tell you what letter is used to build a shipyard and so instead of being able to click on a button, one would have to go into build, hit that hotkey, and then they would build it. That's also awkward...
Anyway, in the end I decided for option 2. Seemed the best way to go aside from interface altering, which would have taken a while.
Complex UMS maps often do custom button layouts, adding buttons for new functions and stuff... I'm sure it's hard, but if you put in the work you could probably fit it in to the workers' interface somewhere. :)