23rd August 2004, 2:13 PM
Alright, my little experimental map is done. First thing I found out was that there just aren't enough icon spaces to fit in the shipyard for any worker's construction... This alone is annoying, but there are some workarounds of course.
One, I could just remove one of the buildings from the build list.
Voice: WRONG! UNACCEPTABLE!
Two, I could make a second worker unit for each race that builds a shipyard instead of some building, but is otherwise the same. (That's rather awkward.)
Three, I could make a custom interface with the cancel button sitting outside the normal area (it would like sorta like the menu button). That's a lot of work just to get this experiment done though. I might try that later.
Four, I could just tell you what letter is used to build a shipyard and so instead of being able to click on a button, one would have to go into build, hit that hotkey, and then they would build it. That's also awkward...
Anyway, in the end I decided for option 2. Seemed the best way to go aside from interface altering, which would have taken a while.
Now anyway, I ended up making all the shipyards act the same. They each have their own race's special abilities. That is, except for the undead's. For the sake of balance, I had to both make it buildable without blight, and disable it's ability to create blight. It won't dispell blight either by the way :D.
All the ships will construct rather than be buyable. All their stats are the same. I also nerfed up the HP level for the transport ships. They can now actually be destroyed in a battle before they hit land if they aren't defended.
I tried to add in a good amount of creeps without overdoing it, but I'm not sure if I got the balance right... Yes, you can expect some horrible sea monsters, so be prepaired before setting out. I put a little stream from the ocean straight up to almost touching the base, making setting out convinient (ya better guard that though...). There are still goblin labs, but they are on some islands in the sea, so you'll still need to make a shipyard before getting to get an airship.
About the shipyard itself. All shipyards have the same prerequisite. You need a second tier command center. (Keep for humans for example.) Maybe this isn't such a hot idea, but I'll at least try it out.
Keep in mind this map is a VERY small file. This is counting all the very specific height adjustments and everything. All things considered, there's NO reason custom maps aren't possible with a small file size in the next GCN F-Zero!
Uh oh, seems the map files just aren't acceptable to be attached :D. Oh well, anyone that wants to get it can just play against me on battle.net later on.
One, I could just remove one of the buildings from the build list.
Voice: WRONG! UNACCEPTABLE!
Two, I could make a second worker unit for each race that builds a shipyard instead of some building, but is otherwise the same. (That's rather awkward.)
Three, I could make a custom interface with the cancel button sitting outside the normal area (it would like sorta like the menu button). That's a lot of work just to get this experiment done though. I might try that later.
Four, I could just tell you what letter is used to build a shipyard and so instead of being able to click on a button, one would have to go into build, hit that hotkey, and then they would build it. That's also awkward...
Anyway, in the end I decided for option 2. Seemed the best way to go aside from interface altering, which would have taken a while.
Now anyway, I ended up making all the shipyards act the same. They each have their own race's special abilities. That is, except for the undead's. For the sake of balance, I had to both make it buildable without blight, and disable it's ability to create blight. It won't dispell blight either by the way :D.
All the ships will construct rather than be buyable. All their stats are the same. I also nerfed up the HP level for the transport ships. They can now actually be destroyed in a battle before they hit land if they aren't defended.
I tried to add in a good amount of creeps without overdoing it, but I'm not sure if I got the balance right... Yes, you can expect some horrible sea monsters, so be prepaired before setting out. I put a little stream from the ocean straight up to almost touching the base, making setting out convinient (ya better guard that though...). There are still goblin labs, but they are on some islands in the sea, so you'll still need to make a shipyard before getting to get an airship.
About the shipyard itself. All shipyards have the same prerequisite. You need a second tier command center. (Keep for humans for example.) Maybe this isn't such a hot idea, but I'll at least try it out.
Keep in mind this map is a VERY small file. This is counting all the very specific height adjustments and everything. All things considered, there's NO reason custom maps aren't possible with a small file size in the next GCN F-Zero!
Uh oh, seems the map files just aren't acceptable to be attached :D. Oh well, anyone that wants to get it can just play against me on battle.net later on.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)