17th August 2004, 10:50 AM
Quote:Personally I like naval ship battles and I think the more diversity in gameplay exist the more fresher and longer lasting the game will last. Starcraft is unique because unlike warcraft it is futuristic and in a way there is naval battles just of a different breed instead of water you have space. Sea faring and Space faring are more simular then you realize.They never rid of it they just changed its nature and evolved it in SC.
Uh, ASM, that was exactly my point! SC and WC3 greatly expanded their air units to replace the sea ones!
Quote:The navy today is primarily focussed on shiping supplies and Aircraft carriers, Of course you need to defend them with submarines,frigets, and cruisers.The fact is airplanes cannot haul large amounts of supplies and troops like ships can.
Sea navies nowdays exist for fewer reasons than before... they are air platforms, missile launch sites, and they do coastal patrol. That's about it.
And WC3 air units don't need to land so that one is pointless. But most of the WC3 air units are the kind that could land anywhere (unlike, say, a modern-day plane), so it probably wouldn't matter either way...
Quote:Goblin zepplins are completely unrealistic they move to fast and maneuver like flys, To me they carry more then they logically should. If you made a level for sea battles Zeps should be kept out of it , in War2 they were scouts not transports.
The most unrealistic thing is that they can hold more than a couple of units. They shouldn't be able to carry mechanical or larger units and should only be able to hold a couple of infantry... that would be sea's advantage, much larger transports. But as it is, sea would really not have a niche here. They'd need to massively change the zepellins.