16th August 2004, 10:44 PM
A Black Falcon Wrote:I'm best with NE, which is my favorite race... :) Followed (in order of how I like them and how good I am) by Humans, Undead, and Orcs. I'm awful with them.
Sea... um, DJ, we're talking about WC3 here. Air units are pretty low on the tech tree. Probably no higher than sea would be. So while that was definitely true in War2, it doesn't work in War3.
Defendability? Air is the same. You just have to defend on more sides...
As for crossing, it's called Goblin Zepellins. :)
The funny thing is, I'd love for WC3 to have sea units and more maps that have sea. But when I really look at it I see better and better why Blizzard mostly left them out. They have limited uses and don't really have a place in a game with as much air units as WC3. It'd be nice to see some, but it really would just be unit clutter with a bunch of not too useful units. It just doesn't make much sense for Blizzard to do anything new with sea. Just make a map with seaports and lots of water. :)
Oh, and while I beat WC3, I never finished TFT... I never even finished the first campaign (NE). I got bored with how easy it was. Then I bumped up the difficulty to hard and it played like Starcraft. Or, more appropriately, Brood War. That is, really hard. So I didn't beat the mission. :)
Of course, I never beat BW either... I never beat the last Protoss mission without cheating and got to mission 7 or 8 in Zerg (beat Terran). It gets really hard and I never finished... never beat Human 14 in WC2 either (quit Orc campaign in mission 12 or 13). BtDP, of course, was just too hard. TFT (Normal difficulty) was the opposite. :)
The navy today is primarily focussed on shiping supplies and Aircraft carriers, Of course you need to defend them with submarines,frigets, and cruisers.The fact is airplanes cannot haul large amounts of supplies and troops like ships can.
Personally I like naval ship battles and I think the more diversity in gameplay exist the more fresher and longer lasting the game will last. Starcraft is unique because unlike warcraft it is futuristic and in a way there is naval battles just of a different breed instead of water you have space. Sea faring and Space faring are more simular then you realize.They never rid of it they just changed its nature and evolved it in SC.
If you have vast amounts of water having mobible anti air batteries floating around could help defend yourself. If you made the naval units anti air focused their worth would increase. You got battlecruisers which are like floating fortresses with powerful siege capabilities you can soften up and drive the enemy further in land , Allowing you and your ground forces to secure the beach. You will have air forces to harrase and scatter them but the navy is there as a mobile wall to block the enemy to prevent him from escaping.Air forces can be taken down by ground forces and other air forces having a 3rd avenue to concider spices it up more.
The have experimented with Amphibious units like the turtles that can be bought as merc, The Naga sea witch was way more deadly when she could travel in deep water way before air even exist.
Goblin zepplins are completely unrealistic they move to fast and maneuver like flys, To me they carry more then they logically should. If you made a level for sea battles Zeps should be kept out of it , in War2 they were scouts not transports.