16th August 2004, 5:12 PM
(This post was last modified: 16th August 2004, 5:35 PM by Dark Jaguar.)
http://www.blizzard.com/press/tokyopop.shtml
Seems they are making a Warcraft "Manga". Though honestly, it's not really one... The story is written by an American, and the artwork is done by a Korean. Manga, at least as (un)popular American slang, means "comic drawn in Japan". I suppose it's got that infamous style, but oh well. The pages it shows there are very well done. It's an interesting take on the look of the franchise anyway. I've never bought books based on games mind you, but I'm actually vaguelly interested in this.
In more shipyard related niweeews, I just went and fished around the map editor. I should have messed around some more. Turns out, these neutral buildings actually are already assigned to each race. So, all they really would need to do is give the builders the button to construct them. More than that, the construction rules of WC2 (it must be built on both land and water, well actually it can only be built on the land right next to the water here, as opposed to the water right next to the land in WC2). So, everything's already right in the game, ALMOST as though they are already planning this... hmm...
Anyway, I am going to actually build a water-centric map myself. I will build two versions. In one, I'll simply allow all builders for each race to construct their race's corresponding shipyard (just watch, I'll spend so much time trying to pick just the right button I'll accidently assign the undead shipyard to both undead and night elves or something, I'm always messing stuff up like that...). In the other, I'll just put the shipyards next to the water so you have to get to them. I'll also work on a script to make them be the same as whatever race they are nearest, but the main problem there is such custom scripts are disabled when the game is played normally without map settings... Perhaps I'll just make them all goblin shipyards for that one.
Anyway, the point is I'll be battling with ABF in custom games, if he's up to it (and he'll beat me horribly I imagine), to test out my idea here ourselves. At the same time, I'll find out if I'm any good at map design :D.
Well then, that in mind, while I'm building these things, feel free to toss in suggestions about other aspects of this map (both will be fairly identical, I'm only making the basic change I mentioned to differentiate the two).
Ya know, I figure someone's already made this before all things considering, but I haven't heard of it, and I'm itching to mess around with this editor (even though I really won't be doing much except drawing this time around), so I'm doing it anyway.
Seems they are making a Warcraft "Manga". Though honestly, it's not really one... The story is written by an American, and the artwork is done by a Korean. Manga, at least as (un)popular American slang, means "comic drawn in Japan". I suppose it's got that infamous style, but oh well. The pages it shows there are very well done. It's an interesting take on the look of the franchise anyway. I've never bought books based on games mind you, but I'm actually vaguelly interested in this.
In more shipyard related niweeews, I just went and fished around the map editor. I should have messed around some more. Turns out, these neutral buildings actually are already assigned to each race. So, all they really would need to do is give the builders the button to construct them. More than that, the construction rules of WC2 (it must be built on both land and water, well actually it can only be built on the land right next to the water here, as opposed to the water right next to the land in WC2). So, everything's already right in the game, ALMOST as though they are already planning this... hmm...
Anyway, I am going to actually build a water-centric map myself. I will build two versions. In one, I'll simply allow all builders for each race to construct their race's corresponding shipyard (just watch, I'll spend so much time trying to pick just the right button I'll accidently assign the undead shipyard to both undead and night elves or something, I'm always messing stuff up like that...). In the other, I'll just put the shipyards next to the water so you have to get to them. I'll also work on a script to make them be the same as whatever race they are nearest, but the main problem there is such custom scripts are disabled when the game is played normally without map settings... Perhaps I'll just make them all goblin shipyards for that one.
Anyway, the point is I'll be battling with ABF in custom games, if he's up to it (and he'll beat me horribly I imagine), to test out my idea here ourselves. At the same time, I'll find out if I'm any good at map design :D.
Well then, that in mind, while I'm building these things, feel free to toss in suggestions about other aspects of this map (both will be fairly identical, I'm only making the basic change I mentioned to differentiate the two).
Ya know, I figure someone's already made this before all things considering, but I haven't heard of it, and I'm itching to mess around with this editor (even though I really won't be doing much except drawing this time around), so I'm doing it anyway.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)