16th August 2004, 2:35 PM
Somthing blizzard could almost do now is add a Gnomish Spider mech like they have in WOW as a hero. If they made a 2nd exspansion It could be a new Human hero? The Humans have two casters and two fighters why not add the mechanical hero who doesnt use magic or brawn.
Abilities and description.
A mechanical steady moving Tarantula like hero , Is neither brute force or magical in nature, Crafted by the Gnomish inventors originaly as a prototype in a desperate attempt to save their precious glorious city of Gnomegren at the hands of barbaric invaders, The protoype was not completed in time and it was far to late to save their kingdom the Gnomish surivivors were abled to successfully smuggle the blue prints out of the doomed Gnomegren and head to Iron forge city and with the help of their dwarven cousins they could have a chance to perfect the design and eventually be abled to construct enough weaponary to retake their city and help king Magni in the mean time from the same Trogg defilers.
Chain net , Works simular to a raider net except far more effective and longer lasting, Enemy units both ground and aerial alike will have to fight their way free it also as a 3 second stun effect on the targeted units so this ability can be use as a interupter.
Ratteling Guns, basically a machine gun with rapid fire, Its more like a controled Fan of knives were it will target a specific unit and fire directly at it and do damage to any enemy units in the path of the target.
Leap ,Allows the spider walker to make a huge leap in the air, It works simular to the wardens blink except it can pounce on a target and do some limited damage.
Ultimate Death grip , Works simular to leap Except it snatches hold of a enemy target and starts a 10 second count down to self destruct which destroys the Gnomish Spider mech but allows the you to control the snatched enemy unit and move into any place with reduced movement speed untill detonation, causes a Shockwave that deals scatterd damage to units and buildings, The Gnome pilot ejects and sacrifices the mech but cannot come back untill later revived at cost of any tavern or Alter.
Counter to death grip? If you bolt or use a interupter it cancels out the Death grib and frees the snatched unit the Gnome Spider mech will also live but will not regain lossed mana on the ultimate, The Spider walker will be thwarted from his Kamikaze attack but also be alive to continue fighting, You also can kill the spider walker before the countdown is complete but doing so will kill the snatched unit with it unless it is a hero which will take a 3rd of its life points away.
Abilities and description.
A mechanical steady moving Tarantula like hero , Is neither brute force or magical in nature, Crafted by the Gnomish inventors originaly as a prototype in a desperate attempt to save their precious glorious city of Gnomegren at the hands of barbaric invaders, The protoype was not completed in time and it was far to late to save their kingdom the Gnomish surivivors were abled to successfully smuggle the blue prints out of the doomed Gnomegren and head to Iron forge city and with the help of their dwarven cousins they could have a chance to perfect the design and eventually be abled to construct enough weaponary to retake their city and help king Magni in the mean time from the same Trogg defilers.
Chain net , Works simular to a raider net except far more effective and longer lasting, Enemy units both ground and aerial alike will have to fight their way free it also as a 3 second stun effect on the targeted units so this ability can be use as a interupter.
Ratteling Guns, basically a machine gun with rapid fire, Its more like a controled Fan of knives were it will target a specific unit and fire directly at it and do damage to any enemy units in the path of the target.
Leap ,Allows the spider walker to make a huge leap in the air, It works simular to the wardens blink except it can pounce on a target and do some limited damage.
Ultimate Death grip , Works simular to leap Except it snatches hold of a enemy target and starts a 10 second count down to self destruct which destroys the Gnomish Spider mech but allows the you to control the snatched enemy unit and move into any place with reduced movement speed untill detonation, causes a Shockwave that deals scatterd damage to units and buildings, The Gnome pilot ejects and sacrifices the mech but cannot come back untill later revived at cost of any tavern or Alter.
Counter to death grip? If you bolt or use a interupter it cancels out the Death grib and frees the snatched unit the Gnome Spider mech will also live but will not regain lossed mana on the ultimate, The Spider walker will be thwarted from his Kamikaze attack but also be alive to continue fighting, You also can kill the spider walker before the countdown is complete but doing so will kill the snatched unit with it unless it is a hero which will take a 3rd of its life points away.