16th August 2004, 2:23 PM
I guess it gives them time to make it better, but this game has already been delayed several times... and it still looks rough and unfinished. And not too good in aspects. I'm not expecting a huge amount from this game right now.
On a similar topic, as you know I got SFA recently. Been playing it. It's pretty fun, I'm definitely having fun (at 20%, with about 4 1/2 hours). Yeah, it's not very hard. Yeah, it's linear (though this isn't generally something I find that bad in games). Yeah, Yeah, the puzzles are extremely simple (finding WHERE to go is quite a bit harder at times (for me anyway) than actually solving the puzzles once I get there...). These things don't bother me much though. Yeah, it's easy. Oh well, if a game is fun enough to play that isn't a huge problem... length? Not the longest game ever but reasonable, and it seems to be a length that I might actually beat the game on a timely fashion. :)) To those complaints I'd add a few that bug me more... first, the combat. It is ridiculously easy, utterly simplistic (1. Mash A. 2. MASH A!!!), tedious, and not much fun at all. Fortunately so far there hasn't been a lot of it, because if there was it could really hurt this game's fun factor... but it's relatively uncommon and adventuring and solving the game's (fairly simple, but still entertaining) puzzles is the focus. And in doing that the game is pretty good. I just wish that either they had dramatically improved the combat system (seriously, it's a total failure, IMO) or greatly reduced the amount of combat. Even though it's already not too high.
I know the icons on everything you can interact with have annoyed some people. Honestly, I don't think they're that bad. It's no worse than Zelda:WW, really, after all... and it's just another way of doing something all 3d adventures have to deal with: how to identify things. Many of them do the 'character's head looks at item when you get near it' (pioneered by Grim Fandango, I believe) or a Z-targetting like OoT. This one has those icons once you get close to things. Yes, it makes it easy. Yes, they don't let you 'mess up' and use the wrong item (though with one-use items obviously it has to work that way, they could allow you to waste items like bomb spores). And that does make the game easier. But I don't really consider it a big problem. Maybe if I had played this before WW I would be more annoyed, but after that game, this isn't too different... so it's mostly okay. And they do need some way of identifying points of interest. They just chose a quite obvious one.
So? I like it. It has issues, but I like it. Definitely worth my $15.
On a similar topic, as you know I got SFA recently. Been playing it. It's pretty fun, I'm definitely having fun (at 20%, with about 4 1/2 hours). Yeah, it's not very hard. Yeah, it's linear (though this isn't generally something I find that bad in games). Yeah, Yeah, the puzzles are extremely simple (finding WHERE to go is quite a bit harder at times (for me anyway) than actually solving the puzzles once I get there...). These things don't bother me much though. Yeah, it's easy. Oh well, if a game is fun enough to play that isn't a huge problem... length? Not the longest game ever but reasonable, and it seems to be a length that I might actually beat the game on a timely fashion. :)) To those complaints I'd add a few that bug me more... first, the combat. It is ridiculously easy, utterly simplistic (1. Mash A. 2. MASH A!!!), tedious, and not much fun at all. Fortunately so far there hasn't been a lot of it, because if there was it could really hurt this game's fun factor... but it's relatively uncommon and adventuring and solving the game's (fairly simple, but still entertaining) puzzles is the focus. And in doing that the game is pretty good. I just wish that either they had dramatically improved the combat system (seriously, it's a total failure, IMO) or greatly reduced the amount of combat. Even though it's already not too high.
I know the icons on everything you can interact with have annoyed some people. Honestly, I don't think they're that bad. It's no worse than Zelda:WW, really, after all... and it's just another way of doing something all 3d adventures have to deal with: how to identify things. Many of them do the 'character's head looks at item when you get near it' (pioneered by Grim Fandango, I believe) or a Z-targetting like OoT. This one has those icons once you get close to things. Yes, it makes it easy. Yes, they don't let you 'mess up' and use the wrong item (though with one-use items obviously it has to work that way, they could allow you to waste items like bomb spores). And that does make the game easier. But I don't really consider it a big problem. Maybe if I had played this before WW I would be more annoyed, but after that game, this isn't too different... so it's mostly okay. And they do need some way of identifying points of interest. They just chose a quite obvious one.
So? I like it. It has issues, but I like it. Definitely worth my $15.