16th August 2004, 12:23 PM
That's what I meant.... gnomes... Same diff :D. Smelly old hill dwelling midgets anyway.
Anyway, I never used the camera feature, but yes having it as an option would be best, right in the gameplay heading.
As for shipyards, as I said, I really can't see it affecting the existing set of ladder maps much at all, since they really don't have any water anyway, thus building them would be pretty much impossible.
The alternative, keeping them all neutral buildings, but actually placing them in a large number of water related ladder maps, would also work. I just want to set sail in multi, a LOT more often! I've already mentioned this in IM, but again, for the sake of theme alone, if they pick this method, they should make it so that the shipyard nearest to a player automatically is that player's race. Thus, the shipyard near the human player's base is a human shipyard, and the shipyard near the undead player's base is the undead shipyard (ghost ships, gotta love 'em). Of course, this would involve specfic map programming, and they could set a few shipyards far away from any player starting points and make them goblin or whatever too :D, but for the sake of a common theme, so it actually sorta feels like that shipyard is on your team (even though it's neutral), they should go ahead with that.
Actually, on a similar note, neutral buildings don't always have to be neutral. They could set up a script so they must be "claimed" and are then only under the control of whoever claimed it, from a distance even. You know, something like that.
Again, either way would allow me to get into a lot more navel warfare :D, and either way isn't TOO hard to at least set up the basics for (except the map design part, that would take the longest), so I figure they should do that for the very next patch, which would be a "trial" patch only in beta first to see how people like that addition. I bet people will :D.
Anyway, I never used the camera feature, but yes having it as an option would be best, right in the gameplay heading.
As for shipyards, as I said, I really can't see it affecting the existing set of ladder maps much at all, since they really don't have any water anyway, thus building them would be pretty much impossible.
The alternative, keeping them all neutral buildings, but actually placing them in a large number of water related ladder maps, would also work. I just want to set sail in multi, a LOT more often! I've already mentioned this in IM, but again, for the sake of theme alone, if they pick this method, they should make it so that the shipyard nearest to a player automatically is that player's race. Thus, the shipyard near the human player's base is a human shipyard, and the shipyard near the undead player's base is the undead shipyard (ghost ships, gotta love 'em). Of course, this would involve specfic map programming, and they could set a few shipyards far away from any player starting points and make them goblin or whatever too :D, but for the sake of a common theme, so it actually sorta feels like that shipyard is on your team (even though it's neutral), they should go ahead with that.
Actually, on a similar note, neutral buildings don't always have to be neutral. They could set up a script so they must be "claimed" and are then only under the control of whoever claimed it, from a distance even. You know, something like that.
Again, either way would allow me to get into a lot more navel warfare :D, and either way isn't TOO hard to at least set up the basics for (except the map design part, that would take the longest), so I figure they should do that for the very next patch, which would be a "trial" patch only in beta first to see how people like that addition. I bet people will :D.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)