15th August 2004, 8:11 PM
Everything. It'd help combat most, for sure, but I really do think that most RPGs are better from a topdown perspective... this game reinforces that. Yes, the graphics are nice. As I said they aren't stellar (I was expecting better, honestly, which makes it easier to take this position), but they are nice. But... it'd look great in 2d! :)
I'll directly compare this game, graphically, to Baldur's Gate II (2000). I think that BGII's level maps (that is the drawn environments) are better than this game's 3d. However, KotOR wins on characters... Infinity's characters are its weakness, I'd say. But I would definitely say that I think the world as a whole is better looking in BGII.
What's so much better about this game being in 3d? Most of the graphical stuff is the same -- you still have a lot of repetitive-looking areas (yes, they now might be actually different shaped instead of having areas that are just the same image with some slight modifications to which characters are in it and stuff, but that isn't much of a difference, if it even is one at all...), you still have the limited variety of NPCs (that is, faces/body types) and voices, the same idea of a few things that normal NPCs keep repeating, etc... it's just from a third person viewpoint instead of isometric. And as DJ said it you can't even move the camera up and down! Oh yeah, it's SO much better that obviously 3d works better for RPGs like this than 2d...
Admit it, it's mostly an opinion matter (as in for exploration), not an objective one. Though I hold my position that in combat isometric is objectively better for a combat style like this.
I'll directly compare this game, graphically, to Baldur's Gate II (2000). I think that BGII's level maps (that is the drawn environments) are better than this game's 3d. However, KotOR wins on characters... Infinity's characters are its weakness, I'd say. But I would definitely say that I think the world as a whole is better looking in BGII.
What's so much better about this game being in 3d? Most of the graphical stuff is the same -- you still have a lot of repetitive-looking areas (yes, they now might be actually different shaped instead of having areas that are just the same image with some slight modifications to which characters are in it and stuff, but that isn't much of a difference, if it even is one at all...), you still have the limited variety of NPCs (that is, faces/body types) and voices, the same idea of a few things that normal NPCs keep repeating, etc... it's just from a third person viewpoint instead of isometric. And as DJ said it you can't even move the camera up and down! Oh yeah, it's SO much better that obviously 3d works better for RPGs like this than 2d...

Admit it, it's mostly an opinion matter (as in for exploration), not an objective one. Though I hold my position that in combat isometric is objectively better for a combat style like this.