7th August 2004, 9:58 AM
Yeah, a lot of console RPGs tend to have characters that can only equip a certain set of weapons. A few allow a more free range of equipment (meaning characters can share a lot of weapons). The armor is somewhat different though. The armor is generally not character specific at all. Generally, the most specific that'll get is class, maybe, and gender.
Choices... Hmm, come to think of it, armor selection and equipability is about equal in both kinds of RPGs. Probably the same with accesories. Weapon selection is nearer to what you said though. Generally, they will give you many weapons that behave vastly differently in the console RPG, without any sort of gradiance between them. The PC RPG does give you a massive number of gradiances between two extremes though. I think that might be where it comes from.
Choices... Hmm, come to think of it, armor selection and equipability is about equal in both kinds of RPGs. Probably the same with accesories. Weapon selection is nearer to what you said though. Generally, they will give you many weapons that behave vastly differently in the console RPG, without any sort of gradiance between them. The PC RPG does give you a massive number of gradiances between two extremes though. I think that might be where it comes from.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)