6th August 2004, 4:01 PM
First, new NWN2 infos. Preview. http://pc.ign.com/articles/536/536518p1.html
Bioware interview. http://nwvault.ign.com/features/intervie...0604.shtml
Obsidian interview. http://pc.gamespy.com/pc/neverwinter-nig...369p1.html
Charisma probably would be good too, but Wisdom is probably more important in this game than in any other D&D game I have ever played... and that's not a bad thing. :) It's not 'chance of convincing' stuff, as I tried to explain... it's a situation where if your stat in some category is high enough you'll see more options in some conversations. Like that warrior of intelligence 10 will not see on his list of options (to talk to some potentially hostile person) options that would lead to a peaceful outcome, I'd imagine... As I said, your stats directly decide what you will be able to say. It's not a random factor, I believe. Or at least not in the vast majority of situations.
And yes, of course you get experience in conversations at points.
The Nameless One. That's the name. :) Oh, you also can't rename anyone. Remember, there are is a bit of voice acting... not much, but enough that you can't rename anyone. Either for your character or any of the people who can join (though that's just like Baldur's Gate (I or II), where you can change the name/picture/voice set for the main character that you created, but not the NPCs who joined your party... of the Infinity Engine games only the two IWDs have fully customizable parties. But as I said it comes at the price of story and interaction...) But it's done to improve story quality... and that's exactly what it does. The game is about your character and his unique qualities, and the strange world you explore (Planescape is not like the Forgotten Realms... pretty cool D&D setting. Too bad it was dropped when they went to D&D3.0. It's a really unique setting. See, Planescape is set on the planes. In D&D there are different planes. The Material Plane, where the planets and stars are... the Elemental Planes (air, fire, water, etc), the planes of hell, planes of heaven, planes on the edge of material and hell, etc... and the city of Sigil, which is the main city in Planescape. Outside of the material planes but part of them, it has 'doors' that go to all kinds of places hidden around... the game starts there.). Anyway, The Nameless One wakes up on a slab in a mortuary with no memory and his only company a talking skull... and it goes from there.
The last part... CT is shorter because they want you to replay it a lot, right? Torment doesn't really work that way... oh, it has replay value sure sure, but it's not as direct about it as that game. Length? I don't know. Shorter than BG2 and in the same ballpark (though probably a bit shorter than) BG1... 50, 60 hours? Probably something like that, though I'm sure that it can be done quite a bit faster if you wish to.
Bioware interview. http://nwvault.ign.com/features/intervie...0604.shtml
Obsidian interview. http://pc.gamespy.com/pc/neverwinter-nig...369p1.html
Quote:Ah yes, so you need a bunch of charisma to get all those conversation options eh? I'm used to that after the likes of KOTOR and NWN... Not really a bad idea, so long as EXP is gained from all manner of things and not just combat. I just hope conversations don't rely on dice throws to determine if my "persuade" was a "success" or not. I'd rather it be more set in stone so I don't end up loading the same game over and over (yes, I know not knowing how the guy will respond is realistic, but I personally think a random die throw is NOT the way to put that realism in there).
Charisma probably would be good too, but Wisdom is probably more important in this game than in any other D&D game I have ever played... and that's not a bad thing. :) It's not 'chance of convincing' stuff, as I tried to explain... it's a situation where if your stat in some category is high enough you'll see more options in some conversations. Like that warrior of intelligence 10 will not see on his list of options (to talk to some potentially hostile person) options that would lead to a peaceful outcome, I'd imagine... As I said, your stats directly decide what you will be able to say. It's not a random factor, I believe. Or at least not in the vast majority of situations.
And yes, of course you get experience in conversations at points.
Quote:So this character is a preset storyline type thing instead of being designed yourself eh? Personally, I love both styles. In one, you can sorta imagine your character's backstory and develop your persona yourself, but the downside is the main story has to be at least in part detached from a lot of what you come up with. With a character that's predeveloped, the game's story can be as fully developed as the makers want it to be, but you are limited in what you can get that character to do. I don't look at them like that while playing of course, I'm just saying that I love both when done well. However, if it's a totally predone character, I wanna know, what's the default name?
The Nameless One. That's the name. :) Oh, you also can't rename anyone. Remember, there are is a bit of voice acting... not much, but enough that you can't rename anyone. Either for your character or any of the people who can join (though that's just like Baldur's Gate (I or II), where you can change the name/picture/voice set for the main character that you created, but not the NPCs who joined your party... of the Infinity Engine games only the two IWDs have fully customizable parties. But as I said it comes at the price of story and interaction...) But it's done to improve story quality... and that's exactly what it does. The game is about your character and his unique qualities, and the strange world you explore (Planescape is not like the Forgotten Realms... pretty cool D&D setting. Too bad it was dropped when they went to D&D3.0. It's a really unique setting. See, Planescape is set on the planes. In D&D there are different planes. The Material Plane, where the planets and stars are... the Elemental Planes (air, fire, water, etc), the planes of hell, planes of heaven, planes on the edge of material and hell, etc... and the city of Sigil, which is the main city in Planescape. Outside of the material planes but part of them, it has 'doors' that go to all kinds of places hidden around... the game starts there.). Anyway, The Nameless One wakes up on a slab in a mortuary with no memory and his only company a talking skull... and it goes from there.
The last part... CT is shorter because they want you to replay it a lot, right? Torment doesn't really work that way... oh, it has replay value sure sure, but it's not as direct about it as that game. Length? I don't know. Shorter than BG2 and in the same ballpark (though probably a bit shorter than) BG1... 50, 60 hours? Probably something like that, though I'm sure that it can be done quite a bit faster if you wish to.