5th August 2004, 12:55 PM
Quote:Yeah Romero is a genius all right. Let's see, what has he made since he left id?
Daiktana... awesomeness
Hyper Space Delivery Boy... awesome... if it were a cellphone game
Red Faction for the N-Gage... supremely awesome
Hyperspace Delivery Boy is great for what it was trying to do. And didn't he leave before they finished Red Faction for N-Gage? :)
Tom Hall is certainly better, though. And Sawyer.
Quote:The stuff in Prime is just background information, nothing that affects the game on an emotional level.
Hudson said that exact same thing, OB1. And while I didn't completely disagree, this is what I said... you miss it? :)
Quote:Yeah, I pretty much agree. The actual events of the game you are playing through have almost no story. The story doesn't tell what is happening in your journey but explains WHY things are as they are in your journey by telling about what happened before. That is definitely different from most games... where I'd differ a bit is on how much that is about what is happening in the game. Yes, the events described are not about what is happening as you play, that is true. But what they describe directly explains why things are happening as they are so it tells you why the world is as it is and what your quest is about and why you are doing it in a way that, when you think about it, really isn't that different from if they had had it like most games and had the story that you run across in the game (however you do that) be events occurring during the time frame the game covers. Most games slowly reveal the plot as you progress. This does the same, but it does it in the context of why what is going on around you is going on and why you have to do the quest you are doing, but not in the context of what you are actually doing at the moment... but really, as I said, the effect is pretty much the same, I think. Do I make any sense here?