4th August 2004, 10:21 PM
It does sound like a good game... but I'd need a SNES and the extremely rare Chrono Trigger SNES game (doesn't that cart go for huge sums?) or a PSX/PS2 and that version of the game... so it's not likely anytime soon. :(
In Torment, the only 'problem' in conversations is if you want to be able to choose all the options and easily get around the combat/get the most story detail (those two go together often, I think...). It's not quite that simple, you need the right character stats to be able to do it... so I'd recommend making the main character more on the Mage-track. :) Oh, on that note, as you probably know the main character doesn't have much customization either, in a more console-style thing... you are The Nameless One. Your image, onscreen look, backstory, etc. are central to the game. You start as a level 1 fighter (and can later switch to Mage or Theif). All you do is set the characteristic scores (you know, the six base numbers D&D bases everything on...), if I remember correctly... but in the context of the game it works perfectly. My only 'complaint' is that there aren't more classes, but in a game with as much depth as this has in some respects that isn't a major problem. And anyway, he's probably most useful as either an intelligent fighter or a mage anyway... :)
Talking to party members... in this game you can talk to them whenever you want. Oh, most of the time they'll say the same things, but regularly it'll advance some story or do something by talking to them. In Baldur's Gate I or II, by contrast, you couldn't do that. Oh, your party members talked, but only when the game wanted them to (as in, when the other member of your party talked to the main character -- you couldn't start any such conversations). Icewind Dale I or II have none of that of course since you make the whole party of six, so it'd never work.
In Torment, the only 'problem' in conversations is if you want to be able to choose all the options and easily get around the combat/get the most story detail (those two go together often, I think...). It's not quite that simple, you need the right character stats to be able to do it... so I'd recommend making the main character more on the Mage-track. :) Oh, on that note, as you probably know the main character doesn't have much customization either, in a more console-style thing... you are The Nameless One. Your image, onscreen look, backstory, etc. are central to the game. You start as a level 1 fighter (and can later switch to Mage or Theif). All you do is set the characteristic scores (you know, the six base numbers D&D bases everything on...), if I remember correctly... but in the context of the game it works perfectly. My only 'complaint' is that there aren't more classes, but in a game with as much depth as this has in some respects that isn't a major problem. And anyway, he's probably most useful as either an intelligent fighter or a mage anyway... :)
Talking to party members... in this game you can talk to them whenever you want. Oh, most of the time they'll say the same things, but regularly it'll advance some story or do something by talking to them. In Baldur's Gate I or II, by contrast, you couldn't do that. Oh, your party members talked, but only when the game wanted them to (as in, when the other member of your party talked to the main character -- you couldn't start any such conversations). Icewind Dale I or II have none of that of course since you make the whole party of six, so it'd never work.