4th August 2004, 4:57 PM
Quote:My point is that I found said backstory interesting. I did. That means I liked it. And as I said I also liked how it gave you lots of (text) details about the world (not just the story) in the things you scan. That was really great and something that, as I clearly said, I wish more games had...
Anyway, this was supposed to be about Fallout originally... and that game's thing isn't totally random facts and stuff without integrating it into the game more closely (though it has some of that with you slowly discovering the world outside of the Vault), but is more about nonlinearity and the fact that you don't have to go after the story if you don't want to... that's its connection to Prime. But in most ways they are quite different, I think...
I also liked the backstory, but no matter how good it is I still would never say that Metroid Prime is a good piece of story-telling.
Quote:That as far as I know you're the only one here who constantly complains about me being annoying...
I'm the only one here who even bothers to respond to your posts.
Quote:Somewhat true, yes. But what kinds of games you make says something about your design philosophy you know! And they have definitely made games with not much story that could have had even a semblance of one (like, oh, hmm... Smash Brothers?)...
Nintendo likes to make super-fun games, and sometimes story gets in the way. But when possible, they do strive to make a good story.