4th August 2004, 12:27 PM
Quote:Unlike what you seem to think, you are the only person here who frequently seems to find me annoying, as far as I know, so no, it's not especially accurate.
What on earth are you talking about?
Quote:But how would they have that much substance? As you say, they don't want this to be like MGS where you spend hours and hours watching cutscenes... any move in that direction might make the story easier to follow, but it'd also almost have to mean that there would be a simpler backstory (though it could mean a more intricate plot ocurring during the game), I'd think.
The plot in Prime is secondary, not important for the game. It's all backstory stuff and has almost no emotional weight on the gameplay experience.
Quote:If that's true, then why do most Nintendo games not try very hard to tell stories?
They're more against it than not, I'd say.
Most of their games are ones that can't really have good stories. Pretty much just adventures like Zelda and Metroid can really have good stories, and (recently, at least) they do.
Quote:It really depends on the game. Ideally most types of games should have stories... and depth in stories is good, in my opinion. As long as it's interesting I don't mind at all having more to read. I doubt you're saying that books lack emotion (obviously false), so are you saying that the way it was written wasn't good enough? Hmm... I don't know. It seemed (in the history sections) like it was trying to explain what happened... emotion? Sure there is some. Not as much as some games, probably, though. But the story it tells is good. I loved the whole scan visor aspect of the game... a lot of the things it tells you are, imo, definitely worth the time it takes to scan everything. ... but that might be an aspect of liking adventure games, I think it helps when you can get textual (or voice) descriptions of objects or events... Eternal Darkness, for instance. The text descriptions of objects and stuff was one of my favorite aspects of that game.
And for 'telling a great story' you know which game I'll mention again, but I doubt that that'll make anyone here go and try to find it, so what's the point...
I'll just do this.
*sigh*
You're really clueless, aren't you? I've gone in depth explaining how random bits of text that have little emotional impact on your character or the story of the game at all are nothing like a good novel or movie, but you don't seem to be smart enough to understand a thing that I'm saying (or are just so damn egotistical that you refuse to listen), so I'm not going to explain myself again.