4th August 2004, 9:08 AM
Quote:Though I'd love to hear the opinions of other people here on this subject too! It'd be great...
IMO, although Metroid Prime had an interesting storyline, I still didn't comprehend all of it. In terms of efficiency, Metroid Prime didn't tell the story well. I'm sure they could have come up with a way to present much more clearly (although considering Nintendo probably stresses gameplay over story-telling, they probably just wanted to release the game as soon as possible and didn't allow enough time to develop the presentation). I've never completed Metroid Prime in one sitting, or even over the span of a week. It's moreso something I like to pick up every once-in-a-while, when I find the spare time. Therefore, I easily forget all those small parts of the storyline that are scattered all throughout the game.
On the other hand, I also agree with this:
Quote:Making referrence to a comment OB1 made earlier in the thread, videogames usually need to rely on cinematics to tell a story because movies are the closest visual medium to videogames. The difference being that videogames are interractive, so if videogames are to find storytelling methods that are unique I think making it fully interractive and at the players' discretion be a great step in the right direction.