3rd August 2004, 10:41 PM
Oni told some story this way, with (optional) consoles that told more story than was told in the game... so do other games, of course. For instance, text adventures? :D Some graphical adventures do this as well... how about the Myst games? Numerous journals, many of which serve no gameplay purpose but are just there to tell the backstory...
I tried to say this, I think. Games are interactive, so why not have the stories be more interactive than book or movie stories as well? Certainly seems to make sense to me! Yeah, it wouldn't work for everything. But it would for some things. Why should a different medium be constrained by the limits of previous ones?
Quote:Making referrence to a comment OB1 made earlier in the thread, videogames usually need to rely on cinematics to tell a story because movies are the closest visual medium to videogames. The difference being that videogames are interractive, so if videogames are to find storytelling methods that are unique I think making it fully interractive and at the players' discretion be a great step in the right direction.
I tried to say this, I think. Games are interactive, so why not have the stories be more interactive than book or movie stories as well? Certainly seems to make sense to me! Yeah, it wouldn't work for everything. But it would for some things. Why should a different medium be constrained by the limits of previous ones?