3rd August 2004, 10:22 PM
I skipped most of this because it's kind of boring me but what the hell..
Just thought I'd chime in and say that I kind of liked Metroid Prime's mode of storytelling and think that, if developed appropriately for each individual game, scattering facts and having the player find them in order to advance the story (at there own pace) seems like a perfectly logical and appropriate way of videgames to tell a story.
Making referrence to a comment OB1 made earlier in the thread, videogames usually need to rely on cinematics to tell a story because movies are the closest visual medium to videogames. The difference being that videogames are interractive, so if videogames are to find storytelling methods that are unique I think making it fully interractive and at the players' discretion be a great step in the right direction.
Obviously it wouldn't work for all game types, and would have to be tweaked accordingly but.. yeah. I'll let you two keep at it. :)
Just thought I'd chime in and say that I kind of liked Metroid Prime's mode of storytelling and think that, if developed appropriately for each individual game, scattering facts and having the player find them in order to advance the story (at there own pace) seems like a perfectly logical and appropriate way of videgames to tell a story.
Making referrence to a comment OB1 made earlier in the thread, videogames usually need to rely on cinematics to tell a story because movies are the closest visual medium to videogames. The difference being that videogames are interractive, so if videogames are to find storytelling methods that are unique I think making it fully interractive and at the players' discretion be a great step in the right direction.
Obviously it wouldn't work for all game types, and would have to be tweaked accordingly but.. yeah. I'll let you two keep at it. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!