4th August 2004, 9:13 PM
Ok, I may be a little off the track as far as this conversation is going, but I thought I'd chime in again.
This I agree with. The game is set up on a very simple premise. In a very Pikmin, or even ICO way, the game is set up for you so you can progress through without having to worry about the story. You don't have any real-time plot twists and backstabbing, and government organisations that you're working for, which is very effective for the overall feel of the game.
However, MP does have a story to tell (rather, a back-story, but regardless..), and I think it does this in a very unique way which leaves it up to the player to discover at his/her own discretion (as we've all discussed). This means that for those of you who just want to play the game, progress, power-up and get off the planet and not have to worry about the story - this is all you have to do. But for those of us like ABF who thrive on the small details, the adventuring, the discovering the little facets of the game it's a perfect way to tell a story so that he can get more out of the game.
Does the game tell a story effectively? Well, there's really not much of a real-time story to tell, so it doesn't need to tell a story well. But it does offer more story depth than it necessarily needs to, which is what I like about it.
All this has probably already been covered and whatever, just thought I'd respond.
Oh, and you're both equally annoying.
OB1 Wrote:The plot in Prime is secondary, not important for the game. It's all backstory stuff and has almost no emotional weight on the gameplay experience.
This I agree with. The game is set up on a very simple premise. In a very Pikmin, or even ICO way, the game is set up for you so you can progress through without having to worry about the story. You don't have any real-time plot twists and backstabbing, and government organisations that you're working for, which is very effective for the overall feel of the game.
However, MP does have a story to tell (rather, a back-story, but regardless..), and I think it does this in a very unique way which leaves it up to the player to discover at his/her own discretion (as we've all discussed). This means that for those of you who just want to play the game, progress, power-up and get off the planet and not have to worry about the story - this is all you have to do. But for those of us like ABF who thrive on the small details, the adventuring, the discovering the little facets of the game it's a perfect way to tell a story so that he can get more out of the game.
Does the game tell a story effectively? Well, there's really not much of a real-time story to tell, so it doesn't need to tell a story well. But it does offer more story depth than it necessarily needs to, which is what I like about it.
All this has probably already been covered and whatever, just thought I'd respond.
Oh, and you're both equally annoying.
![[Image: brian-giving-the-finger.jpg]](http://www.rage.ws/pictures/2002/07-12/brian-giving-the-finger.jpg)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!