2nd August 2004, 2:13 PM
Quote:Midway is somewhat under-rated. They aren't so awful. Well some of their games are, but most everyone publishes bad games... and they make some pretty good ones too.
And you know you're being absurd here. So because me and several people I know (I don't say it's a great multiplayer game for no reason you know!) like Gauntlet it's bad because you say so? Umm... I don't think so! You don't like it, fine. I don't like Grand Prix Legends. But I would never say it's a bad game. You shouldn't either. But you do, of course, for a lot of games, so I should never expect you to become a sensible person who considers all the facts before branding a game as bad. Too bad.
I mean, you call Doom awful as well, and that's one of the most critically acclaimed and highest rated PC games of all time...
This reminds me of a story I once read, a story about a little boy who thoughts lots of cappy things were really good because some stupid people liked them, and based all of his opinions around this idea. And by all I mean only some of them, and only sometimes. You see, this little boy was a huge hypocrite who sometimes liked to objectively call things bad while at the same time complained when other people did similar things. This little boy didn't really look at things objectively all of the time, just when it suited his arguments. This boy was hated by many, and came to become Hypocrite-Man, defender of the innocent... and defender of the guilty when he decided at that particular moment that defending the innocent would hurt his argument.
I hope you've understood the moral to this story.
Quote:The story is presented great if you want to look for it and not presented if you don't care. I don't see the problem here. How in the world could they have presented it better, or even differently, and had one quarter that amount of story depth in an action game? I don't think they could have! And comparing it to a Mega Man story... so dumb... one block of story text has more depth than any Mega Man game, including the manuals.
On that note, I like it when manuals have story in them... helps explain games better. A manual that just tells you how to play is compartively boring. Manuals that tell story that's not in the game? Do you dislike that too?
You're not listening to me, ABF. You've completely ignored all of the time I put into explaining good story-telling to you, everything about presentation, pacing, etc. If you refuse to pay attention to me then I'm just going to start ignoring everything you write as well.