2nd August 2004, 1:58 PM
Quote:... Wait a second now...
So because you know "others" that like Gauntlet and Midway is developing a new Gauntlet game means that it's a quality series? If those two things are enough to make a game good then every game ever made is AWESOME.
Midway is somewhat under-rated. They aren't so awful. Well some of their games are, but most everyone publishes bad games... and they make some pretty good ones too. :)
And you know you're being absurd here. So because me and several people I know (I don't say it's a great multiplayer game for no reason you know!) like Gauntlet it's bad because you say so? Umm... I don't think so! You don't like it, fine. I don't like Grand Prix Legends. But I would never say it's a bad game. You shouldn't either. But you do, of course, for a lot of games, so I should never expect you to become a sensible person who considers all the facts before branding a game as bad. Too bad. :(
I mean, you call Doom awful as well, and that's one of the most critically acclaimed and highest rated PC games of all time...
Quote:The STORY wasn't presented well, THE STORY. *slaps ABF across his stupid face* The game itself has superb presentation, but the story is barely presented at all. It's the complete opposite of presentation, actually. It's just there for you to find, and does not affect the game whatsoever (aside from the actual act of scanning for getting a higher percentage). It's like the background stuff you read in the manuals of NES games to get why Mr White created Mega Man. Stuff like that. Neat to know, but not what you'd call great story-telling.
The story is presented great if you want to look for it and not presented if you don't care. I don't see the problem here. How in the world could they have presented it better, or even differently, and had one quarter that amount of story depth in an action game? I don't think they could have! And comparing it to a Mega Man story... so dumb... one block of story text has more depth than any Mega Man game, including the manuals.
On that note, I like it when manuals have story in them... helps explain games better. A manual that just tells you how to play is compartively boring. Manuals that tell story that's not in the game? Do you dislike that too?
