1st August 2004, 9:03 AM
Quote:On a similar note, the stealth gameplay. Yes, I know that this cannot be Theif. But I think that having the guards just do one blast of that gun and then turning around and leaving is such bad design... no human would do that! I wish it was more like a real stealth game... if you get seen alarms go off and it gets harder to progress, you can be followed by badguys, make the levels a bit less linear (as it is it's really 'rooms that are puzzles', not stealth -- the stealth areas are just types of puzzle rooms, not true stealth gameplay, I'd say.
If they did that I'd never be able to beat it!! I get caught all the time, though I think that might be because I don't really try that hard to be stealth, but still...
Quote:Simplistic combat -- it's not awful, but it is quite easy and there is a lot of it for that level of simplicity. But it's entertaining so this is not a big problem. The dungeons are fun most of the time. But I wish that the combat was both more complex and more challenging. Either, or preferably both. There have been just a couple of times when it's actually been a challenge and those have been some of the more fun parts of the game... I wish more enemies were tough. Sadly few seem to be. It's definitely a missed opportunity. Like with all of these.
The battle system isn't supposed to be complex because you're supposed to use stealth to get from place to place.
Sometimes you get the scorpion.