7th July 2004, 8:26 PM
Ah, well when you say you think it totally sucked, it kinda leads one to believe you hated it :D. So you are basically saying it was a let down? Well, perhaps you had already played that sort of game and this didn't offer enough new stuff to keep your interest... It's kinda odd that the things you specifically stated you hated about it apply to every game in the genre, which is why I thought this was the first you had played. I mean, ALL of them force you to stay in a limited area, the screen. This one just gives you a reason, but at the same time you are still ABLE to step outside the barrier and actually wander around aimlessly in the miasma. They all have real time battle, so I don't see what the problem is there... Anyway, your opinion is obviously different than mine, so we'll leave it at that. We have Megaman in common after all.
I will say that whereas I hated these types of games before, FFCC was the first I truly enjoyed. It actually had a nice full world to explore and everything, instead of just a "warp hub" or every level just directly connected to the next. It was fun to be able to explore a nice peaceful town between areas. As for the combat, it was very enjoyable to me. Normally, in these types of games, I just find myself bashing things until they stop moving without much strategy. However, here I actually have to move around the enemy and dodge their attacks while using timed combos, which actually makes it more actiony than most games in the genre, and considering it's pure action combat anyway, this sort of thing is just plain needed to keep it fun. Magic attacks I also find great, especially having to work with team members to get powered up magic as well as spell infused special attacks. Then there's the standard strategy helped by all this, of one member running up and smacking the creature to distract it while another uses the time to hit it with magic and another sits back and cures everyone, and yet another will do all 3 going back and forth. One other thing, of all the games in this genre, this one is the only one that actually got to me with the artistic style. The rest just seem so bland, but this one is actually just so full of LIFE and VIGOR, except the mist part. Essentially, every single characteristic of everything is emphasized and exxagerated, and I LOVE that style. It allows one to convey a lot more than just a pure realistic style. I wouldn't even be able to make out my character's face if the head wasn't blown up and the eyes huge. They purposefully made the most important parts of the characters (hands, feet, head, and facial features) huge, and shrunk down the rest, in order to be able to show as much expression as possible. It fits the mood of the game, and I'm honestly sick of every single American fantasy game using the exact same bland artistic style (Yes, not ALL of them, Warcraft comes to mind for example when it comes to great artwork).
That's just me though, I suppose I can see how someone might instead just see a bunch of alien heads or something... Honestly though, you didn't find the environments simply BREATHTAKING, not even a little?
I will say that whereas I hated these types of games before, FFCC was the first I truly enjoyed. It actually had a nice full world to explore and everything, instead of just a "warp hub" or every level just directly connected to the next. It was fun to be able to explore a nice peaceful town between areas. As for the combat, it was very enjoyable to me. Normally, in these types of games, I just find myself bashing things until they stop moving without much strategy. However, here I actually have to move around the enemy and dodge their attacks while using timed combos, which actually makes it more actiony than most games in the genre, and considering it's pure action combat anyway, this sort of thing is just plain needed to keep it fun. Magic attacks I also find great, especially having to work with team members to get powered up magic as well as spell infused special attacks. Then there's the standard strategy helped by all this, of one member running up and smacking the creature to distract it while another uses the time to hit it with magic and another sits back and cures everyone, and yet another will do all 3 going back and forth. One other thing, of all the games in this genre, this one is the only one that actually got to me with the artistic style. The rest just seem so bland, but this one is actually just so full of LIFE and VIGOR, except the mist part. Essentially, every single characteristic of everything is emphasized and exxagerated, and I LOVE that style. It allows one to convey a lot more than just a pure realistic style. I wouldn't even be able to make out my character's face if the head wasn't blown up and the eyes huge. They purposefully made the most important parts of the characters (hands, feet, head, and facial features) huge, and shrunk down the rest, in order to be able to show as much expression as possible. It fits the mood of the game, and I'm honestly sick of every single American fantasy game using the exact same bland artistic style (Yes, not ALL of them, Warcraft comes to mind for example when it comes to great artwork).
That's just me though, I suppose I can see how someone might instead just see a bunch of alien heads or something... Honestly though, you didn't find the environments simply BREATHTAKING, not even a little?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)