17th June 2004, 5:05 PM
Quote:Okay, I guess what I was suggesting was more along the lines of a system link capable RTS.
People compained about having to buy GBAs to play multiplayer Crystal Chronicle...
Quote:As for this game, I think they made the right choice. As OB1 said, for pure strategy there's Fire Emblem. We don't want two games that are almost the same. So, why not action-strategy? And that is what this is. Action-strategy. Unit tactics are here, strategic thinking, etc... it's not just "one man against an army"... it's just got faster action. First-person RTS/combat. I'm sure it's not as complex a Uprising or Battlezone (mid-90s PC version), but I suspect that those were some games they were thinking of, given that you have a bunch of units to control... how much they go down that road will depend on how much resource gathering/management (see: money), unit construction, etc. is involved (ie, the more strategy-game elements they add the more like the concept of those games it'll get)... sure, I didn't really like that Battlezone, but that was a very different game and I liked Muzzle Velocity, which has a somewhat similar idea, so I'm sure that this could end up a very fun game.
Exactly. It's a fast-paced strategy-action game. You have a lot of units under you command and can freely switch between any of them on-the-fly. It's kind of like Pikmin, but more complex and more of an emphasis on combat. Of course, none of that means the game will be good, Kuju could still mess things up. Hopefully, though, Nintendo will help them to make a very good game.
Sometimes you get the scorpion.