14th June 2004, 11:55 AM
I got a chance to play some FSA over the weekend, and I must say that it's a lot better than I expected it to be, and I loved the GBA game. The lack of permanent progression is very important in a game like this, as you do compete a lot with your teammates. If I played through single-player mode and got a really great sword and shield, for example, and then invited a friend or two to play with me, I could beat the crap out of them and it really wouldn't be even. Nintendo made the right choice by keeping it simple like that. I agree with DJ on all of this. And the puzzles really are great, right now I'm stumped at one part with my brother. FSA is really more like a regular Zelda Adventure just with four people, whereas FS GBA was more like a stripped-down, action-oriented dungeon game. It works great for the GBA, but having a full Zelda adventure makes the GC game worth the full price (though it still sucks that we didn't get Navi's Trackers).
I only got to play a little bit of Shadow Battle, but it was a ton of fun. Nothing beats getting on a horse and trampling over the other players. :D
I also noticed that each Link has a slightly different voice, with the purple Link having the lowest voice (perhaps to make up for his feminine garb? :D ) and the red Link having the highest. Just a cool, minor detail I noticed.
I only got to play a little bit of Shadow Battle, but it was a ton of fun. Nothing beats getting on a horse and trampling over the other players. :D
I also noticed that each Link has a slightly different voice, with the purple Link having the lowest voice (perhaps to make up for his feminine garb? :D ) and the red Link having the highest. Just a cool, minor detail I noticed.