2nd June 2004, 9:18 AM
(This post was last modified: 2nd June 2004, 12:28 PM by A Black Falcon.)
I think Irvine's a good sized city, so they don't necessarially have offices near eachother... though it's possible...
Really, the situation with Interplay could barely be any worse even if they do still exist. They have many bills and little cash. They are making only a few games and if many (any?) of those do badly they probably fold. Their overall game quality is down (they've always made some bad games, but they used to make good games too...). They have been threatened with eviction from their headquarters for not paying rent. And then their website loses some of its best features (forums, downloadable soundtracks, etc) and then completely vanishes. Is it any wonder that people wonder if they still exist?
*added*
Hey, it's an update to the story!
Umm... that is weird.
Really, the situation with Interplay could barely be any worse even if they do still exist. They have many bills and little cash. They are making only a few games and if many (any?) of those do badly they probably fold. Their overall game quality is down (they've always made some bad games, but they used to make good games too...). They have been threatened with eviction from their headquarters for not paying rent. And then their website loses some of its best features (forums, downloadable soundtracks, etc) and then completely vanishes. Is it any wonder that people wonder if they still exist?
*added*
Hey, it's an update to the story!
Quote:[UPDATE] Early Wednesday, the voicemail system at Titus' American offices ceased to function. An early follow-up call to Interplay's offices got an actual person on the line for the first time in over a month. When asked if Interplay was going out of business, the person said, "No, that's not true," but refused to elaborate. When asked if she was an employee of Interplay, the person said, "I'd rather not say," and promptly transferred the call to Herve Caen's personal mailbox. Caen had not responded to the voicemail as of press time, and several subsequent calls to Interplay's main line were met with a busy signal. As of 1pm Wednesday, the line was still busy.
Umm... that is weird.