1st June 2004, 7:56 PM
You just need to learn the right moves. Once you witness one hit of Astaroth's Poseiden Tide Rush (look for it in Practice) take off a third of an opponents's health, you'll see the advantage. Astaroth has lost of other incredibly painful moves, but this one ranks pretty high. Quicker characters do less damage. Talim, Taki, and Raphael can all move with lightning quickness, but it takes time to whittle opponents down to death. Whereas Astaroth, Cervantes, and Nightmate can smash enemies to bits with slower, methodical strikes.
Quicker characters do less damage, slower characters do more. Characters that are easy to learn have somewhat simplistic moves, while learning the more difficult characters reward the biggest dividends and the best attacks. That is the very epitome of balance. Some characters are tougher to learn, but it's about learning to use them, not just learning how to throw a few moves together. It's about strategy. Case in point, I play most as Cervantes, I've practiced extensively, and I've got dozens of moves down and strategies on how to use them all in concert. Anyone can slap a horizontal attack with a vertical, throw a couple times and win the match, but that makes you a very predictable opponent. Learning more moves, and the best situations to use them in, is the true challenge. Then there's the whole concept of Soul Charging and Guard Impacts to throw into the mix, making this one of the best, nay, THE best fighter on the market.
It's okay, you're still learning the game. You need to play more, start experimenting with characters, choose one you like that you want to progress with, and then train, train, train. The games depth goes farther than you realize, you'll see eventually.
Quicker characters do less damage, slower characters do more. Characters that are easy to learn have somewhat simplistic moves, while learning the more difficult characters reward the biggest dividends and the best attacks. That is the very epitome of balance. Some characters are tougher to learn, but it's about learning to use them, not just learning how to throw a few moves together. It's about strategy. Case in point, I play most as Cervantes, I've practiced extensively, and I've got dozens of moves down and strategies on how to use them all in concert. Anyone can slap a horizontal attack with a vertical, throw a couple times and win the match, but that makes you a very predictable opponent. Learning more moves, and the best situations to use them in, is the true challenge. Then there's the whole concept of Soul Charging and Guard Impacts to throw into the mix, making this one of the best, nay, THE best fighter on the market.
It's okay, you're still learning the game. You need to play more, start experimenting with characters, choose one you like that you want to progress with, and then train, train, train. The games depth goes farther than you realize, you'll see eventually.
The Earthworker Race has ended. Everybody wins.