15th June 2003, 11:26 PM
Quote:Wha? Both games used analogue controls...
I was replying to Weltall. He was talking about the CAMERA controls... I thought it was pretty obvious...

Quote:That's not true and you know it. There were around eight themes in Mario 64. The outside generic areas, the water areas, the haunted mansion areas, the lava areas, the underground areas, the snow areas, the sky areas, and the sand area. Am I forgetting something?
That "outside generic" is about 5 different types? Same with "water". And "sky". Tall Tall Mountain, Bob-Omb Battlefield, and Whomp's Fortress are very different styles... not "outdoors generic". :)
Same with the Jolly Roger Bay and that other one with the water level you can change (and the third water one? Not sure if there was one...). And how about Tick Tock Clock? That's unique. As for Sky, does that mean the Rainbow Road? Because there was a bonus level (switch room for the hat) that was quite different set in the sky too. :)
No, every level is very unique in theme and setting in SM64. Sure, some have similarities, but each has major unique themes too...
As opposed to SMS where over half the levels have the same exact theme and the other half have variations on it. Quite a big difference there. Sure, each has unique things of course, but they aren't about setting or theme in most cases. Just some of the stuff in the level, and that's a different category.