27th May 2004, 8:57 AM
That's true for most games, and people like Miyamoto, but there are many developers who are trying their best to add stories to their games, even at Nintendo. Eiji Aunoma places great importance on story and showed that with Wind Waker. Yoshio Sakamoto has also said in interviews that he thinks story is important, and showed that with Metroid Fusion and Zero Mission. Neither of these games had very complex stories, but you can see what direction they're headed towards. Aunoma said that "there are a lot of games that other developers are making that have really in-depth stories and I personally don't know how they develop theirs", and then went on to explain that at Nintendo they first come up with gameplay ideas and then build storylines around those concepts, which works just fine. That's Nintendo, they're still learning how to tell stories in their games. There's stuff like Metal Gear Solid which is basically a movie with game bits placed in between cinemas, and while that's all good and everything I know that there are ways to tell deep stories in games without making them movies. Personally that's one of the things that excites me the most about the future of video games, just how many possibilities there are with this medium.