22nd May 2004, 8:45 PM
The bouncing mailboxes are magically enchanted. Either that or small critters live in them. That isn't so hard to explain. :)
I'm not sure exactly what you mean. Too much story? I don't think that that is possible. Games can't have too much story. They can have badly done story, which makes things seem worse, but if it's well done you really can't have too much... but that's the key. Having it be well done.
If they say it poorly it could indeed sound overdone, but enough games DO explain things that I wouldn't say it's impossible to do. Now, some things, like the electricity, you might be right that it would sound kind of stupid. But explaining how Ganon escaped and what he is? That'd be VERY welcome! Oh, sure, you do want to make the game so that anyone and not just a Zelda veteran can play, but you shouldn't leave such gaping plot holes out there. It wouldn't be too hard to do and would definitely help. And as I said I'm sure that if they wanted to they could find a good way to do it.
You don't need a in-depth explanation and paragraphs of text, but something would be great.
Oh, and your arguement would be a bit stronger if there WERE any kind of appendices for such things as games like this... there aren't...
I'm not sure exactly what you mean. Too much story? I don't think that that is possible. Games can't have too much story. They can have badly done story, which makes things seem worse, but if it's well done you really can't have too much... but that's the key. Having it be well done.
If they say it poorly it could indeed sound overdone, but enough games DO explain things that I wouldn't say it's impossible to do. Now, some things, like the electricity, you might be right that it would sound kind of stupid. But explaining how Ganon escaped and what he is? That'd be VERY welcome! Oh, sure, you do want to make the game so that anyone and not just a Zelda veteran can play, but you shouldn't leave such gaping plot holes out there. It wouldn't be too hard to do and would definitely help. And as I said I'm sure that if they wanted to they could find a good way to do it.
You don't need a in-depth explanation and paragraphs of text, but something would be great.
Oh, and your arguement would be a bit stronger if there WERE any kind of appendices for such things as games like this... there aren't...