21st May 2004, 8:34 PM
Well close, but certainly they stick out enough when you close in on them as to warrent needing to come up with an explanation. Per-game, the stories are all pretty much seamless, it's just the clash of those little details. The problem I see is that when they make a game, and the story, though attention is payed to making the story make sense to everything BEFORE, they never really allow for "back doors" or open parts so they can easily slide in another storyline before or after it. It's too "enclosed", so the next game has to struggle to fit.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)