20th May 2004, 8:41 PM
This thread is an arguement now. It wasn't when we were actually discussing the topic. And this arguement is a waste of time while that was much more interesting...
I didn't answer that question because I don't see it as fully relevant to this situation. Fine, maybe that's one thing, but... (this is different -- I think it's generally much easier to make your point understood in speech so this particular issue wouldn't come up that often...) (oh and if you REALLY want to know more, ask me in chat...)
Almost everyone? And you know this how? Oh, and merely always avoiding arguements is a very different thing. I know some people avoid arguements alltogether, but I'm not so sure how many people would truly not care if the other person left an arguement in the middle with the subject still a matter of confusion... and even more so when you are the person who actually STARTED the discussion. There are certainly times when a discussion can end, but this? You can't say it's a natural stopping point by the standards of a discussion.
Other than that I just need to seriously question how in the world you think you explained yourself clearly.
From any measure I can tell you have never replied in any meaningful way to any of my questions about this first post of yours. You don't have to do that, but it would at least be nice to see you admit that you never did address those issues... the questions you did talk about were the ones from the next post. But as I said I'm still confused about what you meant... I know you tried to clarify it somewhat, but I never did figure out if you meant just any enemies available at any point or specific enemies that would give you specific attacks available to go back to so you could get all the abilities, for instance (or did you mean it both ways at different points?).
Oh, if this was supposed to clarify that it just makes it more confusing, IMO...
I just don't see how you can say that you addressed most any of my major questions about what you meant. Maybe your statements make sense to YOU, and they probably do, but you just didn't explain it well enough here for me to get it...
If that's your problem, I don't see how I am to blame... it's not MY points that are confusing, I think! No, that's not it, it's what you said before -- you just don't mind leaving an arguement whenever you want to.
Quote:Anyway, I wanted to make you understand, but apparently I can't get you to do that. You really DO see a horrible problem with walking away from an argument, and until you realize it's NOT a bad thing to just walk away, I suppose you just won't get what I'm trying to say here. Didn't you ever see those after school specials where the two people are fighting about something and the mother walks in and says "what's the problem here?" and they both tell her how HORRIBLE the other person is, and then the mother, in a way that never happens in real life, but is still a perfectly valid lesson, tells them that when such things happen, it's best to walk away, and it takes more courage to know when to back down than to just keep it up. Never seen those? Also, you never did answer my query as to what you do in situations when people say "never mind" to you wanting to just end some discussion. Do you keep pestering them, or what?
I didn't answer that question because I don't see it as fully relevant to this situation. Fine, maybe that's one thing, but... (this is different -- I think it's generally much easier to make your point understood in speech so this particular issue wouldn't come up that often...) (oh and if you REALLY want to know more, ask me in chat...)
Quote:Okay, allow me to make one more post. Here's the deal, YES I think it's PERFECTLY okay to at a certain point to just walk away when you don't really feel like talking about it any more and I DO expect the other person to be totally okay with it. That's how ALMOST everyone I know is. Guess who the exceptions are?
Almost everyone? And you know this how? Oh, and merely always avoiding arguements is a very different thing. I know some people avoid arguements alltogether, but I'm not so sure how many people would truly not care if the other person left an arguement in the middle with the subject still a matter of confusion... and even more so when you are the person who actually STARTED the discussion. There are certainly times when a discussion can end, but this? You can't say it's a natural stopping point by the standards of a discussion.
Other than that I just need to seriously question how in the world you think you explained yourself clearly.
Quote:Anyway, I just hope they don't do what SOME U.S. RPGs do (not all) and make it so that there are only a limited number of enemies in the game. It's annoying when you've killed everything and are out of cash without the ability to renew it infinitly in a way that just FEELS right. Enemies in all RPGs, unless it's some sort of survival horror RPG where XP is a precious commodity, should be infinitly respawning.
From any measure I can tell you have never replied in any meaningful way to any of my questions about this first post of yours. You don't have to do that, but it would at least be nice to see you admit that you never did address those issues... the questions you did talk about were the ones from the next post. But as I said I'm still confused about what you meant... I know you tried to clarify it somewhat, but I never did figure out if you meant just any enemies available at any point or specific enemies that would give you specific attacks available to go back to so you could get all the abilities, for instance (or did you mean it both ways at different points?).
Oh, if this was supposed to clarify that it just makes it more confusing, IMO...
Quote:Anyway, look it's just a convenience. I'm not arguing over gameplay theory here. Lots of Japanese RPGs also have lots of stuff you can never go back and get after various points. I'm just saying I like for enemies to be as available as possible for the convienience of things like stealable items and blue magic, just to list a few. It's just something I'd rather have, being able to go back to enemies without worrying I've killed them all. I never said it was a BAD thing you know.
I just don't see how you can say that you addressed most any of my major questions about what you meant. Maybe your statements make sense to YOU, and they probably do, but you just didn't explain it well enough here for me to get it...
Quote:Oh well, never mind (again). I'll just leave this conversation be as well. No doubt you'll be very annoyed that I would dare leave a conversation ONLY because I'm frustrated and annoyed that there's no progress at all, but so be it.
If that's your problem, I don't see how I am to blame... it's not MY points that are confusing, I think! No, that's not it, it's what you said before -- you just don't mind leaving an arguement whenever you want to.