17th May 2004, 4:57 PM
Quote:Oh by the way, never played Disciples 2, but in FF, summoning is about the best thing you can learn to do. The attacks of the phantom beasts, or aeons, or espers, or whatever, are always a LOT stronger than any magic spell.
I know. They have nothing in common. Disciples is a strategy game... though it uses parties of 4 to 6, and doesn't have moving in combat. Each character has one ability they can do... the summoners can summon these elementals that fill in empty spots in the 6-unit grid of yours. Only useful for lower level people without a leadership of 5 or 6 (for having more people in the party), and useless for most of the game... as I said, a stupid thing and I don't really get why they put them in. Especially since if the mage dies all his elementals do too...
(btw, that was called a non sequitur, I'd say. :))
Quote:No, you don't use an ability at all. You experience the enemy's ability and permanently learn it for yourself just by observing it. No "drawing" at all, or anything like it. FORGET FF8 okay? Stop trying to compare or take what I said to mean it that way. Take it the way I INTEND it to mean! Yeesh... once you get an interpretation, you NEVER let it go, EVER, do you?
And it's not a complaint! It's fine for American RPGs, but in a game like Final Fantasy, which is what I was talking about, and that's it, I prefer to have enemies constantly respawning. It's just a preference. Okay? Why can't I just have an opinion without you analyzing it to the tenth degree and saying I'm wrong to think it? I just wanted to let you know what I thought, not debate it! I don't care enough about that opinion to think of it as worth defending!
It's called discussing games. As in, WHAT THIS FORUM IS HERE FOR! Talking about games! If you don't like to talk about games why do you come here?
Oh, and as I said, this is not an arguement. Well, if you really want it to be it could be, but I'd rather it wasn't. Game discussions are much more pleasant when you just discuss, not get angry and argue...
Quote:No, you don't use an ability at all. You experience the enemy's ability and permanently learn it for yourself just by observing it. No "drawing" at all, or anything like it. FORGET FF8 okay?
Um... it's the same concept - take enemies' abilities from them. Blue mages do it by having it cast at them, FF8 by using an ability on them, Baldur's Gate by ... well, everyone has the same spell lists... taking their special item (as treasure), if it's that, or by finding a scroll of that spell (maybe off of them) and learning it that way. But it's all the same thing, just implemented differently... can you REALLY not see that? It's a simple concept.
Quote:And it's not a complaint! It's fine for American RPGs, but in a game like Final Fantasy, which is what I was talking about, and that's it, I prefer to have enemies constantly respawning. It's just a preference. Okay? Why can't I just have an opinion without you analyzing it to the tenth degree and saying I'm wrong to think it? I just wanted to let you know what I thought, not debate it! I don't care enough about that opinion to think of it as worth defending!
Just wondering. How many RPGs have you played where there truly is NO kind of respawning? As I said, the only one I can think of that I've played that is like that for sure is Baldur's Gate: Dark Alliance... though some older PC RPGs, dungeon hacks like Stonekeep, might also be that way. Not sure. Anyway, it's a definite minority so I'm not sure why you bring it up as a major problem if you mean it only in the sense of having any kind of enemy to fight, not some specific kind like you were talking about with the blue mages.