16th May 2004, 7:28 PM
Not realistic? Who cares? Spawning has a realistic nature anyway. That's ALL I was talking about too. I refuse to debate whether or not it's good or bad to have stuff you can't get after certain points in the game, okay? I didn't set out to do that.
Anyway, look it's just a convenience. I'm not arguing over gameplay theory here. Lots of Japanese RPGs also have lots of stuff you can never go back and get after various points. I'm just saying I like for enemies to be as available as possible for the convienience of things like stealable items and blue magic, just to list a few. It's just something I'd rather have, being able to go back to enemies without worrying I've killed them all. I never said it was a BAD thing you know.
Okay, discussion over here. Considering I never said you were wrong about anything, I should hope you will drop it too.
Anyway, look it's just a convenience. I'm not arguing over gameplay theory here. Lots of Japanese RPGs also have lots of stuff you can never go back and get after various points. I'm just saying I like for enemies to be as available as possible for the convienience of things like stealable items and blue magic, just to list a few. It's just something I'd rather have, being able to go back to enemies without worrying I've killed them all. I never said it was a BAD thing you know.
Okay, discussion over here. Considering I never said you were wrong about anything, I should hope you will drop it too.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)